Seek and Flee?behavior

Seek and Flee?behavior


Welcome to the part One of this serie on cloning some IA behavior.

As game developers, we often need to control NPC (Non-Player Character) to perform specific behaviours. Among many popular behaviours, we have Seek and Flee. So we’ll deal with them in this article and try to reproduce classic gameplay that can be found in many games, such as Inside.


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