Science Papers I Read In 2016

This is a list of the ninety-nine (99) science papers I read (and quite often re-read) from January 1st 2016 to December 31st 2016.

Some papers I read out of necessity, some papers I read as I explored a topic, and some I just read because the title was interesting.

2016 consisted of the usual suspects; computer vision, VR and AR, computer graphics, game theory, robotics, artificial intelligence/machine learning, and some random computer topics.

Every year I read through about 100 science papers and every year I am reminded of how little I actually know.

Computer Vision

  1. Crowdsourcing Gaze Data Collection
  2. Graphic Symbol Recognition using Graph Based Signature and Bayesian Network Classifier
  3. Data-Driven Shape Analysis and Processing
  4. A Low Cost Vision Based Hybrid Fiducial Mark Tracking Technique for Mobile Industrial Robots
  5. Multilinear Wavelets: A Statistical Shape Space for Human Faces
  6. Text Matching as Image Recognition
  7. Autonomously Learning to Visually Detect Where Manipulation Will Succeed
  8. Intent expression using eye robot for mascot robot system
  9. Hands-free Evolution of 3D-printable Objects via Eye Tracking
  10. Simulation of Color Blindness and a Proposal for Using Google Glass as Color-correcting Tool
  11. Single-Image Depth Perception in the Wild


Augmented Reality

  1. Virtual Windshields: Merging Reality and Digital Content to Improve the Driving Experience
  2. Tollan-Xicocotitlan: A reconstructed City by augmented reality
  3. Low-cost Augmented Reality prototype for controlling network devices
  4. Mobile Augmented Reality Applications to Discover New Environments
  5. Detecting Engagement in Egocentric Video
  6. Breaking the Barriers to True Augmented Reality
  7. Motion model transitions in GPS-IMU sensor fusion for user tracking in augmented reality
  8. Smart Context-aware Rejuvenation of Engagement on Urban Ambient Augmented Things


Virtual Reality

  1. Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance
  2. Applications and a Three-dimensional Desktop Environment for an Immersive Virtual Reality System
  3. Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse
  4. Affordable Virtual Reality System Architecture for Representation of Implicit Object Properties


Haptics, Gesture Recognition, Motion Tracking

  1. A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts
  2. Study of Gesture Recognition methods and augmented reality
  3. Tracking of Fingertips and Centres of Palm using KINECT
  4. Free-body Gesture Tracking and Augmented Reality Improvisation for Floor and Aerial Dance
  5. Fast and Robust Hand Tracking Using Detection-Guided Optimization
  6. Principal motion components for gesture recognition using a single-example
  7. Electrotactile vision substitution for 3D trajectory following
  8. Convex Relaxations of SE(2) and SE(3) for Visual Pose Estimation
  9. Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping
  10. Free-body Gesture Tracking and Augmented Reality Improvisation for Floor and Aerial Dance
  11. Human Pose Estimation from RGB Input Using Synthetic Training Data
  12. Human-Recognizable Robotic Gestures
  13. Efficient Hand Articulations Tracking using Adaptive Hand Model and Depth map
  14. 3-D Hand Pose Estimation from Kinect's Point Cloud Using Appearance Matching
  15. Markerless Motion Capture in the Crowd
  16. Real-time Automatic Emotion Recognition from Body Gestures


Artificial Intelligence, Machine Learning, Genetic Algorithms

  1. Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping
  2. Graphic Symbol Recognition using Graph Based Signature and Bayesian Network Classifier
  3. Unsupervised Incremental Learning and Prediction of Music Signals
  4. BioSpaun: A large-scale behaving brain model with complex neurons
  5. Enhancing Genetic Algorithms using Multi Mutations
  6. Machine olfaction using time scattering of sensor multiresolution graphs
  7. Neural Architectures for Robot Intelligence
  8. Computational Properties of Fiction Writing and Collaborative Work
  9. Employing fuzzy intervals and loop-based methodology for designing structural signature: an application to symbol recognition
  10. Automated Tracking and Estimation for Control of Non-rigid Cloth
  11. Time manipulation technique for speeding up reinforcement learning in simulations
  12. Emotion Detection from Text
  13. Multi-agent Path Planning and Network Flow
  14. Improving Perceptual Color Difference using Basic Color Terms
  15. Consciousness is Pattern Recognition
  16. Unethical Research: How to Create a Malevolent Artificial Intelligence
  17. Learning to Track at 100 FPS with Deep Regression Networks
  18. Weighted Unsupervised Learning for 3D Object Detection
  19. Neural Aggregation Network for Video Face Recognition
  20. Mathematical Analysis of Multi-Agent Systems
  21. Cross-view Action Modeling, Learning and Recognition


Autonomous Vehicles

  1. Autonomous Vehicles Need Experimental Ethics: Are We Ready for Utilitarian Cars?
  2. Brain4Cars: Car That Knows Before You Do via Sensory-Fusion Deep Learning Architecture
  3. Formal Verification of Autonomous Vehicle Platooning
  4. Multi-modal Sensor Registration for Vehicle Perception via Deep Neural Networks


Random Topics

  1. Egocentric vision IT technologies for Alzheimer disease assessment and studies
  2. Guaranteed bounds on the Kullback-Leibler divergence of univariate mixtures using piecewise log-sum-exp inequalities
  3. Coordination Games on Graphs
  4. Unbounded Human Learning: Optimal Scheduling for Spaced Repetition
  5. Progressive Gaussian Filtering
  6. Personalised product design using virtual interactive techniques
  7. Parking Space Management via Dynamic Performance-Based Pricing
  8. Operation of a Brain-Computer Interface Walking Simulator by Users with Spinal Cord Injury
  9. Brain Computer Interface Technologies in the Coming Decades
  10. RFID Technology Based Attendance Management System
  11. Faster Quantum Number Factoring via Circuit Synthesis
  12. Stitching Stabilizer: Two-frame-stitching Video Stabilization for Embedded Systems
  13. Multicommand Tactile Brain Computer Interface based on Fingertips or Head Stimulation
  14. It's about time: Online Macrotask Sequencing in Expert Crowdsourcing
  15. Design of an Agent for Answering Back in Smart Phones


Computer Graphics

  1. Fast View Frustum Culling of Spatial Object by Analytical Bounding Bin
  2. Speckle Reduction using Stochastic Distances
  3. Calculation reduction method for color computer-generated hologram using color space conversion
  4. Real-time High Resolution Fusion of Depth Maps on GPU
  5. Progressive Compression of 3D Objects with an Adaptive Quantization


Games

  1. Toward Game Level Generation from Gameplay Videos
  2. Coordination Games on Graphs
  3. Planning Random path distributions for ambush games in unstructured environments


Robotics

  1. Multidimensional Online Robot Motion
  2. Procams-Based Cybernetics
  3. Multi-robot Cooperative Box-pushing problem using Multi-objective Particle Swarm Optimization Technique
  4. Interesting way to get a robot swarm to move objects larger than themselves.
  5. Motion Planning Of an Autonomous Mobile Robot Using Artificial Neural Network
  6. Lift-off dynamics in a simple jumping robot
  7. Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves
  8. Footprint-Driven Locomotion Composition
  9. Forward and Inverse Kinematics Seamless Matching Using Jacobian
  10. Dynamic behavior analysis for a six axis industrial machining robot
I was building this cat toy. No really. It is a toy for cats. And well, the project grew in the telling and it progressed from a two-axis robot to a six-axis robot to this multi-armed hydra with frickin' laser pointers. This paper had an interesting perspective for a problem I was trying to solve of "where the hell are all the other arms positioned?!?"


Big Data

  1. Improving Big Data Visual Analytics with Interactive Virtual Reality
  2. Visualization of Large Volumetric Multi-Channel Microscopy Data Streams on Standard PCs
  3. Reconstructing Self Organizing Maps as Spider Graphs for better visual interpretation of large unstructured datasets
  4. Function-Described Graphs for Structural Pattern Recognition


Fariha Rostai

Content Engineer && BSD?STr?YR??

7 年

Please add a video of your catbot. I hope yours resolves the cumbersome litter cleaning procedure effectively.

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Fariha Rostai

Content Engineer && BSD?STr?YR??

7 年

Impressive!

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