Science Papers I Read In 2016
This is a list of the ninety-nine (99) science papers I read (and quite often re-read) from January 1st 2016 to December 31st 2016.
Some papers I read out of necessity, some papers I read as I explored a topic, and some I just read because the title was interesting.
2016 consisted of the usual suspects; computer vision, VR and AR, computer graphics, game theory, robotics, artificial intelligence/machine learning, and some random computer topics.
Every year I read through about 100 science papers and every year I am reminded of how little I actually know.
Computer Vision
- Crowdsourcing Gaze Data Collection
- Graphic Symbol Recognition using Graph Based Signature and Bayesian Network Classifier
- Data-Driven Shape Analysis and Processing
- A Low Cost Vision Based Hybrid Fiducial Mark Tracking Technique for Mobile Industrial Robots
- Multilinear Wavelets: A Statistical Shape Space for Human Faces
- Text Matching as Image Recognition
- Autonomously Learning to Visually Detect Where Manipulation Will Succeed
- Intent expression using eye robot for mascot robot system
- Hands-free Evolution of 3D-printable Objects via Eye Tracking
- Simulation of Color Blindness and a Proposal for Using Google Glass as Color-correcting Tool
- Single-Image Depth Perception in the Wild
Augmented Reality
- Virtual Windshields: Merging Reality and Digital Content to Improve the Driving Experience
- Tollan-Xicocotitlan: A reconstructed City by augmented reality
- Low-cost Augmented Reality prototype for controlling network devices
- Mobile Augmented Reality Applications to Discover New Environments
- Detecting Engagement in Egocentric Video
- Breaking the Barriers to True Augmented Reality
- Motion model transitions in GPS-IMU sensor fusion for user tracking in augmented reality
- Smart Context-aware Rejuvenation of Engagement on Urban Ambient Augmented Things
Virtual Reality
- Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance
- Applications and a Three-dimensional Desktop Environment for an Immersive Virtual Reality System
- Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse
- Affordable Virtual Reality System Architecture for Representation of Implicit Object Properties
Haptics, Gesture Recognition, Motion Tracking
- A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts
- Study of Gesture Recognition methods and augmented reality
- Tracking of Fingertips and Centres of Palm using KINECT
- Free-body Gesture Tracking and Augmented Reality Improvisation for Floor and Aerial Dance
- Fast and Robust Hand Tracking Using Detection-Guided Optimization
- Principal motion components for gesture recognition using a single-example
- Electrotactile vision substitution for 3D trajectory following
- Convex Relaxations of SE(2) and SE(3) for Visual Pose Estimation
- Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping
- Free-body Gesture Tracking and Augmented Reality Improvisation for Floor and Aerial Dance
- Human Pose Estimation from RGB Input Using Synthetic Training Data
- Human-Recognizable Robotic Gestures
- Efficient Hand Articulations Tracking using Adaptive Hand Model and Depth map
- 3-D Hand Pose Estimation from Kinect's Point Cloud Using Appearance Matching
- Markerless Motion Capture in the Crowd
- Real-time Automatic Emotion Recognition from Body Gestures
Artificial Intelligence, Machine Learning, Genetic Algorithms
- Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping
- Graphic Symbol Recognition using Graph Based Signature and Bayesian Network Classifier
- Unsupervised Incremental Learning and Prediction of Music Signals
- BioSpaun: A large-scale behaving brain model with complex neurons
- Enhancing Genetic Algorithms using Multi Mutations
- Machine olfaction using time scattering of sensor multiresolution graphs
- Neural Architectures for Robot Intelligence
- Computational Properties of Fiction Writing and Collaborative Work
- Employing fuzzy intervals and loop-based methodology for designing structural signature: an application to symbol recognition
- Automated Tracking and Estimation for Control of Non-rigid Cloth
- Time manipulation technique for speeding up reinforcement learning in simulations
- Emotion Detection from Text
- Multi-agent Path Planning and Network Flow
- Improving Perceptual Color Difference using Basic Color Terms
- Consciousness is Pattern Recognition
- Unethical Research: How to Create a Malevolent Artificial Intelligence
- Learning to Track at 100 FPS with Deep Regression Networks
- Weighted Unsupervised Learning for 3D Object Detection
- Neural Aggregation Network for Video Face Recognition
- Mathematical Analysis of Multi-Agent Systems
- Cross-view Action Modeling, Learning and Recognition
Autonomous Vehicles
- Autonomous Vehicles Need Experimental Ethics: Are We Ready for Utilitarian Cars?
- Brain4Cars: Car That Knows Before You Do via Sensory-Fusion Deep Learning Architecture
- Formal Verification of Autonomous Vehicle Platooning
- Multi-modal Sensor Registration for Vehicle Perception via Deep Neural Networks
Random Topics
- Egocentric vision IT technologies for Alzheimer disease assessment and studies
- Guaranteed bounds on the Kullback-Leibler divergence of univariate mixtures using piecewise log-sum-exp inequalities
- Coordination Games on Graphs
- Unbounded Human Learning: Optimal Scheduling for Spaced Repetition
- Progressive Gaussian Filtering
- Personalised product design using virtual interactive techniques
- Parking Space Management via Dynamic Performance-Based Pricing
- Operation of a Brain-Computer Interface Walking Simulator by Users with Spinal Cord Injury
- Brain Computer Interface Technologies in the Coming Decades
- RFID Technology Based Attendance Management System
- Faster Quantum Number Factoring via Circuit Synthesis
- Stitching Stabilizer: Two-frame-stitching Video Stabilization for Embedded Systems
- Multicommand Tactile Brain Computer Interface based on Fingertips or Head Stimulation
- It's about time: Online Macrotask Sequencing in Expert Crowdsourcing
- Design of an Agent for Answering Back in Smart Phones
Computer Graphics
- Fast View Frustum Culling of Spatial Object by Analytical Bounding Bin
- Speckle Reduction using Stochastic Distances
- Calculation reduction method for color computer-generated hologram using color space conversion
- Real-time High Resolution Fusion of Depth Maps on GPU
- Progressive Compression of 3D Objects with an Adaptive Quantization
Games
- Toward Game Level Generation from Gameplay Videos
- Coordination Games on Graphs
- Planning Random path distributions for ambush games in unstructured environments
Robotics
- Multidimensional Online Robot Motion
- Procams-Based Cybernetics
- Multi-robot Cooperative Box-pushing problem using Multi-objective Particle Swarm Optimization Technique
- Interesting way to get a robot swarm to move objects larger than themselves.
- Motion Planning Of an Autonomous Mobile Robot Using Artificial Neural Network
- Lift-off dynamics in a simple jumping robot
- Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves
- Footprint-Driven Locomotion Composition
- Forward and Inverse Kinematics Seamless Matching Using Jacobian
- Dynamic behavior analysis for a six axis industrial machining robot
I was building this cat toy. No really. It is a toy for cats. And well, the project grew in the telling and it progressed from a two-axis robot to a six-axis robot to this multi-armed hydra with frickin' laser pointers. This paper had an interesting perspective for a problem I was trying to solve of "where the hell are all the other arms positioned?!?"
Big Data
- Improving Big Data Visual Analytics with Interactive Virtual Reality
- Visualization of Large Volumetric Multi-Channel Microscopy Data Streams on Standard PCs
- Reconstructing Self Organizing Maps as Spider Graphs for better visual interpretation of large unstructured datasets
- Function-Described Graphs for Structural Pattern Recognition
Content Engineer && BSD?STr?YR??
7 年Please add a video of your catbot. I hope yours resolves the cumbersome litter cleaning procedure effectively.
Content Engineer && BSD?STr?YR??
7 年Impressive!