Santander Bank @ Co-Creation Lab
Yesterday, I was the lucky host of a creative team from Santander, one of the largest banks in the world, who was looking to strengthen its knowledge about about design thinking. Here are a few takeaways from a very fun day that I hope may help you lead the way to innovation in your own organization.
It's not just about having ideas.
Generating a lot of ideas is just the easy part. If these ideas are not aiming to solve the right problem, then they serve for nothing. In the corporate world, a most common motto is "don't bring me problems, bring me solutions". I confess, I even used it myself at times. But what kind of solution can you expect to create if you don't know what caused the problem in the first place? Your boss might not give it to you, but it doesn't mean you shouldn't look for it. So design thinking starts by understanding the context to be able to reframe the problem. Yesterday, we focused on the challenge of how smart cities can improve the quality of life of its citizens, but eventually worked on solving issues like unemployment, transportation and ageing professionals. Because these are some of the issues that impact quality of life negatively and that using technology to solve them would make our cities smarter.
You don't have to be a designer to think like one
Why would you like to think like a designer in the first place, I hear you say? Because what designers do best is to use empathy to understand the user they're focusing on, so that they can create a solution - product, service, site or whatever it is they're designing - that will appropriately suit someone's needs. That's why design thinking is also called human-centered design, cause involves a human perspective in all steps of the problem-solving process. So we yesterday, we started the day by getting out in the street, to talk to real living human beings aka people aka pedestrians aka... your users! And guess what: not only nobody got bitten, but our Santander friends came back home with a block notes full of insights and pumped up that they could gather them in such little time.
Think with your hands
When you played LEGO, as a kid, I pretty sure you never draw any plan before starting piling the bricks. And if you can ride a bicycle, even clumsily, it's unlikely that you've learnt watching a powerpoint. Then what makes you think creating a product, a service, managing an organization or crafting a strategy should be any different? Once you've put your user in front of you and identified her needs, that is something she really requires to be solved, then stop thinking and start doing, and ask her right away why it sucks. Then learn and grow from it, and not the other way around. Design thinking is a doer business. If you're willing to understand it, fire anyone offering you a conference and go for facilitators who promise to leave you with scratches on your knees and your hands dirty!
Steal like an artist
Contrary to what most people think, we were all born with the same creative potential. What happens to the so-called non-creative ones is that someone - a teacher, a relative or a boss most likely - told them at a given moment that something creative they did was crap. And right there, the demon cramped your creativity. It took away what David Kelley calls your creative confidence. Cry not my friend, it wasn't lost forever, hardly stuck on an island of your brain you forgot how to access. Creativity is nothing more than making non-obvious connexions. Innovation, most of the time, happens when you apply, with a twist, what already exists in a context to another, where it had not been tested yet. Exactly like artists do. So all you need is to exercise your curiosity, find some inspiration in the most unlikely places, in particular ones not related to your industry or expertise, to then put your learnings into a new perspective. Beware Eureka, aha moments are on the way!
Touchdown baby, we want results
So now you're a creative beast, you have about a zillion ideas a day all related to your user needs and a corridor of flipcharts full of colored post-its. Congrats cow-boy, but so far you've impacted the life of no-one with the storms in your brain. You need to focus and get your hands dirty! First, no one needs a zillion ideas. We need one that has the impact of changing a zillion lives. A nice way to get there is to filter your ideas through 3 lenses:
- Desirability: Is it new? Original? Simple? Will people want to use this?
- Feasibility: Do we have access to the technology necessary to make that happen? Or can we develop it internally?
- Viability: Is it sustainable on the long term economically, socially and ecologically?
Then you will have to actually validate that your user wants this. That's where prototyping comes handy. Create a quick, cheap and dirty representation of what you're actually trying to create and ask real users what they think of it. SHUT UP! Don't try and convince them, just listen to what they have to say, they know better, believe me. That was a hard part for the team yesterday, but once you learn to keep silent, you start hearing again like you never have before.
Life is too short to take yourself too seriously
Alright, alright, you're working on solving the society most wicked problems for a top company. So you're big shot. But that doesn't give you the right to be anal about it and make everyday look like a funeral. More than that, if you're in it for the long run, you may want your collaborators to feel confident they can be themselves and say things that don't make sense without being judged for it. Playfulness can and actually needs to be part of the process. You want your collaborators and yourself to be able to experiment, try, test, distort, rebuild and reshape all the time until you find something that works. And it's easier to do it when it's fun than when people around you look at you like you just killed someone.
Get out of your own box
The Santander workshop took place at the fantastic CoDesign, a very creativity-friendly co-working space with top notch equipment, specifically targeted to designers, in the heart of S?o Paulo. Why does it matter? Because you can't expect to ever play tennis very well if you practice your backhand in the traffic-jam of a low-lighted street... So if you want to think out of the box as a lot of people like to say lately, you should start by getting out of the box yourself and find some place where the walls aren't grey, where nobody will come bug you for some insignificant email you haven't answered in the minute and where you won't feel the scornful look of suspicious colleagues from other departments.
These are only a few principles of design thinking aimed at giving rookies on the subject some clues on where to start. Please feel free to comment with your own experience and to complement with what you think is missing from this list. Design thinking is a collaborative discipline, so the more, the merrier!
Inova??o + Novos Negócios + CVO Chief Visionary Officer + Solver
7 年Muito bom !!! Sensacional !!! Julien Condamines
Head Customer Experience at Bradesco
7 年Was an incredibly productive day. Thank you for all the shared knowledge.