Rule 1: Don't say kilowatts...

Rule 1: Don't say kilowatts...

Ok i'll be to the first to admit it - getting your head around power and energy units can be a little confusing! Many of the experts we talked to while developing our energy game agreed that using "comprehensible units" (like Euros "worth" of electricity saved) was the best way to get information across.

That's all well and good, but what if we couldn't generalise about money saved because the cost varies by supplier? In our a recent pilot with ESB Networks our focus was on awareness of peak time ("Beat the Peak"), the relationship between weather and the availability of renewables, and household energy literacy (what activities use more or less electrical energy). We needed to communicate relative energy use of activities while following rule 1: "Don't say kilowatts!".

Our solution? The electricity orb!

A green electricity orb ready to power your activities!

We needed a relative unit to communicate which household activities uses more or less energy so we invented one and mapped it (approximately) to average appliance energy usage (for the average duration) according industry research.

So in the game all you need to know is that a microwave uses 1 electricity orb, an air-fryer uses 3 and an oven uses 5. We found that these numbers and the relative amounts stuck in players heads to the point that they were quoting them back to us with precision.

Relative energy use of cook appliances... in orbs!

Why did people remember so well? It's likely because the number was given meaning within the game experience. During off-peak times the number of electricity orbs used to power an activity translated to points in the game.. and during peak times it translated to negative points!


Collecting and using electricity orbs in the energy game

The idea is that after the many game "loops" that an average player plays through, an intuition begins to develop for understanding roughly how much electrical energy common household activities use and that it's a good idea to minimise energy use during peak time if possible.

Tune in next time for the next game "rule": give feedback, immediately!

Elmer Zinkhann

Head of Design at Digital Catapult | SDN UK Committee | Design Council Expert | LEGO? Serious Play? Facilitator

1 个月

sounds brilliant. would love to hear more about how this worked ??

My Waste Ireland

Circularity / Sustainability / Waste Prevention / Waste Management advice and guidance.

1 个月

Looks great Nathan! Appreciate the communications explainer too, interesting and simple. We in the area need to be mindful of this with a whole host of things we talk about. Thanks

Denis O'Hora

Director of the MSc in Consumer Psychology - Experimental Psychologist and Behavioural Scientist

1 个月

Love this idea! Can we access the game?

Naman Bajaj

I share 1 impactful startup story (almost) everyday| Freelance writer for sustainable brands| Aspiring Vegan and Minimalist

1 个月

What a fun and engaging way to learn! Hope you're doing well, Nathan :)

Roisin Markham

business leader, design strategist, facilitator and technologist

1 个月

Hello Energy Orb! love it, so interesting. Is the game generally available?

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