Revolution or Redux: Apple's Bold Dive into VR
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Revolution or Redux: Apple's Bold Dive into VR

The Vision Pro Odyssey: Apple's Pursuit to Redefine Virtual Experiences Beyond Gaming

Apple's foray into the gaming console market with The Pippin offers a fascinating case study in tech history. Released in the mid-1990s, it was Apple's attempt to enter the burgeoning home video game market, then dominated by giants like Nintendo and Sega. Nintendo especially, was hitting its stride with the commercial success of the N64.?

However, The Pippin, unfortunately, ended up being a commercial flop.

One of its biggest downfalls? Its price. Back when it launched, it was significantly more expensive than competitors at $599 (the equivalent of roughly $1,100 in today’s dollars. Yikes!) Its high cost made it less attractive to consumers, especially when compared to more affordable, established consoles like the Sony PlayStation, Sega Saturn, and Nintendo 64 (price: $199).

The Pippin hardware wasn't particularly powerful compared to its competition, either. Such paucity hindered its ability to run more sophisticated and graphically intensive games, which were becoming increasingly popular.

Apple's subsequent focus on other products, like the iMac, iPod, iPhone, and iPad—all of which revolutionized their respective markets—suggests the company learned valuable lessons from The Pippin's failure. Now as Apple’s delves into VR headsets, will it succeed like it did with the personal computer and smartphone, or will the Vision Pro go the way of The Pippin?

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As we stand on the precipice of a new era in virtual reality, all eyes are glued on Apple's impending foray into the VR headset market. Apple promises the Vision Pro will enable users to utilize their surrounding space much like they use today’s phones. This means people will be able to navigate apps using their eyes and hands, performing searches using voice commands.?

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But as Apple gears up to release its VR headsets next month, a critical question looms over the whole endeavor: Will Apple soar to new heights or stumble in the increasingly crowded VR space? After all, at the steep price of $3,499, this product is undeniably one of Apple’s most expensive offerings.?

There’s yet another concern.

In a previous article, we discussed waning interest in VR headsets, highlighting Meta's struggles in this space. This poses a significant hurdle for Apple. The tech giant is not just entering a risky market; it's venturing into a challenging domain in which consumer interest seems to be plateauing.?

And yet, if history has taught us anything, it's that Apple has a knack for turning the tide in its favor. Historically, Apple's track record of reinvigorating tech sectors is nothing short of remarkable. It took the concept of the personal computer—once considered a tool for the technologically elite—and turned it into an accessible, essential device for the masses.?

Similarly, the iPod was not the first MP3 player. However, Apple's intuitive design and sophisticated ecosystem approach made it a cultural phenomenon. Once it seemed everybody had a device, Apple could push its landmark revenue generators in the iTunes store and App store.?

This strategy set the tone for 21st century business models (see: GPT store.)

The question now is whether Apple can replicate its success with VR headsets. The VR market, despite its potential, has been marred by issues like high costs, limited content, and a general lack of consumer understanding or interest. But just like its previous ventures, Apple's foray isn't just about introducing a new product.?

It's about redefining the narrative around VR.

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As mentioned, Apple has benefitted from an integrated ecosystem. Now if it can push the VR headset seamlessly with their existing suite of products and services, it could create a compelling, interconnected experience now lacking in the VR market. (Interconnectivity has long been at the top of Apple’s selling points.) After all, its brand loyalty seems to be less about feelings towards the company and more about seamless, cross-device functionality. Then again, Apple's penchant for sleek, user-friendly design could make VR headsets go mainstream.?

Regardless, this release may represent a departure from traditional VR. Why? Apple seeks to help users with work and creativity, rather than mere gaming. As Tim Cook explained in his interview with GQ last year, “"We might be able to collaborate on something much easier if we were sitting here brainstorming about it and, all of a sudden, we could pull up something digitally and both see it and begin to collaborate on it and create with it. [...] And so this is exciting. If it could accelerate creativity if it could just help you do things that you do all day long and you didn't really think about doing them in a different way."

Judging by these words, in the same way Apple redefined the smartphone for the layperson, it may accomplish something similar with VR.?

As we await Apple's VR headset release, the anticipation is palpable.?

Will Apple be the catalyst that propels VR into the mainstream, or will it become another player in a market struggling to find its footing? One thing is for certain: Apple's entry is about to write a new chapter in the story of VR, one that could dictate the future of this technology.?

In any case, next month can’t come fast enough. The tech world is watching, and so are we. Stay tuned.


Thank you for reading. If you like what you just read, please subscribe for more content. Consume at Once is about how to simplify a complex world being disrupted by technology. Any opinions or forecasts contained herein reflect the personal and subjective judgments and assumptions of the author only.

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