Rethinking the Business Model of Video Games: From Free-to-Play to Compute-as-a-Currency
Ryan Ward ?? GDC
Making Forever Games - Pioneering the Future of Gaming and IP across Console, PC, and Mobile. Advisor // GM // EP // Product // Commercial
Christopher Anjos???recent post "I'm sick of battle passes. There has to be something better to take its place" had me thinking about another possible business model for games and one I have been pondering for a long time... "Compute-as-a-Currency"
The video game industry could be at a pivotal juncture, maybe with a groundbreaking shift on the horizon? —a shift towards recognizing computational power as the primary currency for video came consumption, engagement and contribution. Recently inspired by Sam Altman's vision of a future in recent Lex Fridman podcast #419 where compute units emerge as a significant commodity, this new economic paradigm seeks to revolutionize gaming transactions, addressing critical issues like the skyrocketing costs of game development and widespread player dissatisfaction with current monetization methods.
The Impact on Game Development Costs
Developing video games has become an increasingly costly endeavour, especially as expectations for graphical fidelity and game scope continue to rise. Traditional revenue models, such as premium purchases and free-to-play schemes, have struggled to meet these financial demands without leaning into aggressive monetization strategies that often alienate players. However, a business model centered around compute units could offer a sustainable alternative. By leveraging players' or a companies computational resources for tasks like rendering graphics or processing multiplayer environments, developers can significantly reduce the costs associated with game development. This model not only supports developers by providing much-needed resources but also deepens players' involvement in the game's ecosystem, transforming them into integral contributors to the game's success.
Rethinking Engagement: Beyond Microtransactions and Battle Passes
The industry's reliance on microtransactions and battle passes has been criticized for promoting a "daily grind," transforming leisure into labour. In contrast, a compute unit-based model reevaluates player engagement, rewarding players for the computational power they contribute rather than superficial participation. This shift promises to align more closely with players' desires for meaningful engagement and offers a fairer, merit-based system where contributions to the game's ecosystem are directly valued.
The Economic Dynamics: Player-Driven Economies and Fairness
Adopting compute units as currency could significantly impact in-game economies, particularly in MMOs like CCP Games EVE Online , Jagex RuneScape, or Blizzard Entertainment World of Warcraft all of which already have commodity currencies such as the PLEX, Bonds and Tokens. This model introduces a new economic layer where players' computational contributions hold real-world value, facilitating a player-driven economy that mimics real-world economic principles. Such a system promotes equity within the game, moving away from models where financial investment equates to success, towards one where contribution and participation determine progress.
Advantages, Disadvantages, and Future Considerations
While the benefits of a compute unit-based model are considerable—offering a fairer economic system, reducing development costs, and improving player engagement—challenges remain. Questions about the model's scalability, vulnerability to exploitation, and the technical challenges of integrating computational contributions need addressing. Transitioning to this model also demands a significant reevaluation of game design, development, and monetization practices, potentially facing resistance from established industry players.
Despite these hurdles, the compute unit model represents a compelling path forward for the video game industry. It aligns with broader shifts towards valuing individual contributions within digital ecosystems, promising not just to reshape the economic landscape of gaming but also to foster a more inclusive and equitable digital world. As we contemplate the future of video gaming, the idea of compute as currency invites us to imagine a more collaborative, engaging, and fair gaming experience for developers and players alike.
Game developers looking to transition towards this model will need to navigate technical, economic, and community engagement challenges.
Theoretical Foundations: Compute Units as the New Gold
Drawing parallels between traditional economic foundations and the proposed model, compute units could serve as the digital equivalent of labour and material costs, with their value underpinned by computational power and digital assets. This analogy helps bridge the understanding of value creation and exchange in both realms, suggesting a future where digital contributions are as tangible and valued as physical efforts.
There is a conceptual similarity between thinking of compute-as-a-currency in the context of the digital economy and viewing labour and material costs in relation to the dollar and the value of gold in the traditional economy. This analogy helps bridge the understanding of value creation and exchange in both the physical and digital realms. Let's break down this comparison to understand the parallels and their implications:
1. Foundation of Value
2. Measurement of Contribution
3. Exchange and Circulation
4. Economic Stability and Trust
Implications
This analogy illuminates the potential for compute units to serve as a foundational element of value in digital economies, similar to how labour, material costs, and gold underpin traditional economies. It highlights a shift towards recognizing digital contributions as tangible assets that can be measured, valued, and exchanged. Furthermore, it suggests that as digital and physical economies continue to intersect and evolve, the principles of value creation and exchange remain constant, adapting to new mediums and technologies.
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The Synergy Between Compute Units and Cryptocurrencies
There could be a conceptual similarity between thinking of compute as a currency in the context of the digital economy and viewing labour and material costs in relation to the dollar and the value of gold in the traditional economy. This analogy helps bridge the understanding of value creation and exchange in both the physical and digital realms. Let's break down this comparison to understand the parallels and their implications:
Practical Considerations and Implementation
Economic Dynamics and Player Engagement
Future Implications and Considerations
Incorporating compute units as a currency tied to the value of cryptocurrencies like Bitcoin or Ethereum represents a forward-thinking approach to game development and monetization. It not only redefines the value of player contributions but also aligns the gaming industry with the cutting-edge developments in digital finance, creating a vibrant ecosystem where gaming, investment, and technology intersect. As the digital and real-world economies continue to converge, this model offers a glimpse into the future of interactive entertainment, where every player's contribution is recognized and rewarded in a universally valued currency.
Potential Roadmap outlining key considerations...
1. Technical Infrastructure and Integration
2. Game Design and Development
3. Economic Model and Monetization
4. Community Engagement and Buy-In
5. Leaps of Faith
Taking these steps requires a significant investment in technology, a rethinking of game design principles, and a commitment to nurturing and growing a community engaged in the game’s success. The evolution towards a compute unit-based model is not only a technical challenge but a cultural shift towards more collaborative and participatory gaming experiences.
Conclusion
Compute-as-a-Currency proposes a novel framework for the gaming industry, redefining player contributions and potentially setting a new standard for game development and monetization. By aligning gaming with advancements in digital finance, it offers a vision for a more collaborative, engaging, and equitable future in interactive entertainment. As the industry stands ripe for transformation, embracing compute units as a currency invites us to reimagine the essence of gaming economies and the value of individual contributions within them.
Gaming, Culture & Creativity.
5 个月I really like the idea of using compute units as a currency in gaming, but I think it runs into some real challenges, especially with how players tend to jump from one game to another. The whole model depends on having a steady, engaged player base contributing computational power over time, and if people keep moving to different games, the economy could fall apart. It also makes the value of the compute units feel less reliable if they're tied to one game that you might leave behind. That said, I actually think not having a rigid, fixed economic model could be a good thing. Players are already getting burned out on the grind of battle passes, daily and weekly challenges, and forced engagement loops. These are what’s really hurting player retention, more than the in-game economy itself. Shifting away from that grind-heavy model and offering a more flexible, meaningful engagement, where contributions are valued in a different way, could actually help keep players around longer, even without a fixed currency system (see Wukong and Space Marine 2). But balancing that with player movement between games is still going to be tricky. I suggest having fun might be a the best currency of all.
Associate Professor of the Practice, Media Innovation at Boston University | Interactive Media, Gaming, Generative AI
11 个月I agree. This seems to be where things are heading.
Founder and General Partner @ F4 Fund
11 个月I had a hard time following this. Can you give an example of what you're talking about and what this would look like in practice?