Rectangle fatigue: Apple and the curse of great design
Tomas Haffenden
Creative | Presenter |Producer | LinkedIn Top Tech Voice - Creativity + Technology
It is hard not to look enviously at Apple's product lineup and marvel at numerous examples of category-defining industrial design. However, where do you go next when you lead the pack and create a near-perfect first-generation device?
With the resent release of the somewhat familiar-looking 'new' iPhone 12 to lukewarm responses, are even the most die-hard Apple fan-boys starting to suffer from rectangle fatigue?
Right off the bat, it's important to note how much I love Apple. We go way back to 2001 and iPod Classic, and I've owned every iteration of the iPhone from its inception in 2007. However, as I hold my shiny new iPhone 12 Pro Max, it's getting harder and harder to answer the question, "So why is this one better?"
Looking back at the history of the iPhone, it's easy to identify three pervasive themes that defined 'improvement', namely, faster, thinner and more capable. These are aspirations I'm sure we can all related to, but there are genuine limits which, as we shall see, are becoming ever more noticeable.
Faster, faster, faster….
Technology has always been obsessed with speed, with Moore's Law correctly predicting a doubling of processor power every two years. So it is not surprising that it was exciting to see what improvements Apple had managed to squeeze into each new iPhone.
Rapid improvements in both processor power and telecommunication networks meant that by the iPhone 3GS, Apple could double the speed from the previous device. This doubling in speed was a noticeable and exciting shift towards a magic number; 13ms.
13ms refers to the speed limit of real-time human perception. The upshot of this is that anything faster than 13ms is rendered imperceivable to the humble human brain. We are racing towards a time where we will be literally incapable of noticing a speed reduction.
Increasing the speed and capability of the processor will most certainly feature in every new device. Still, without noticing the difference, the hefty price tag will be more of a challenge to justify without the surprise and delight.?
The iPhone 12 is an excellent example of this. Like its predecessors, it has benefited from a technical leap in telecoms and COVID spreader 5G*. As we increasingly stream our content, we are limited by bandwidth, but 5G has arrived capable of facilitating 4k content streams on the go, which brings us to another human limitation; Visual acuity.
Apple's retina display has always been breathtakingly clear and detailed, but, as with speed, we are now approaching the limits of our perception. It has been suggested that 8K represents a good approximation of this visual limit and iPhone 12's OLED display is already at 4K.
Slightly thinner rectangles….
When dealing with technology, speed and size are often linked together with a general understanding that smaller and faster equals better. This absolutely holds for processors, but that was only one element of the iPhone design.
The desirability of the original iPhone design was that it sat neatly in the palm of your hand and made everything accessible with the swipe of a thumb. It was close to ergonomically perfect**.
However, this 'perfection' has come at a cost. Although Jony Ive will be furious at me for saying this, it is hard not to look at the historical iPhone lineup and see a series of marginally different rectangles. And that is the trouble with getting the physical design so right the first time around.
?You can make them slightly thinner (iPhone 6), you can change curved edges to flat (iPhone 4), then curve them again (iPhone 6 to 11) and then back to flat (iPhone 12). Sooner or later, you realise that there is only so much you can do with a rectangle.
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Like it or not, part of the appeal of the iPhone has always been as a status symbol; how are strangers going to know I'm rich and cool if my shiny new phone looks the same as everybody else's?
Capable of so much more…
If distinct design and the curse of slightly thinner rectangles were not enough, the USP of being?more capable?also presents challenges for Apple. The more open-source approach to Android software development has meant that there is now little to nothing that?we can do better.
This is in stark constraint to the initial iPhone that boasted functionality that other phone companies at the time could only dream of. Who'd have thought being first to market was such a powerful thing?***
In terms of functional capabilities, Apple has doubled down on hardware and is now in the hands of app developers to provide the killer features that underpin its latest rectangle.
Next steps…??
With every new iPhone, Apple gets closer to the event horizon of perceivable change and, in doing so, shine a bright on a marketing strategy focused on?faster, thinner?and?more capable?devices.
This developing weakness in Apple's positioning has not gone unnoticed by others in the market, who have shifted accordingly in an attempt to carve away some market share. Most notably, Motorola and Samsung have both released…or should that be re-released?…flip-phones**** that are (drumroll please) square! That is until you open them, and they become rectangles again. It would seem that there is no way to escape the power of the rectangle.
Consumer desire for newness both in terms of form and function will place increasing pressure on designers as we approach the limitations of human perception. The result will be a more significant role for marketers, who will need to find insights and design campaigns that appeal to consumers on a deeper level.
For now, Apple still controls the rectangle market and have a least a couple more years of?faster,?thinner?and?more capable?devices left in the bank. But how long before they start to notice the financial implications of rectangle-fatigue only time will tell….unless of course, that time is less than 13ms.
* Joking….we all know COVID was something to do with a pangolin.?
**Provided you owned a near-average man-sized hand.
***Loads of people…maybe even most people.
****Clamshell-phones, foldable-phones,?
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2 年From the second paragraph, I started to hope please, please, please mention that the growth of iPhone or any phone is supported or limited by its network and more. I was thrilled when I see you mentioned 5G (COVID Spreading, ha!) and how it affects the design of iPhone. Gaming industry seems to have reached the same bottle neck as we see in the mobile phone industry and I am desperate to play something decent and thrilling like the good old classics: Diablo and WoW - off topic, sorry!