Real Time in Real Time - The Engines Behind The Engines
C. Michael Neely - Photograph by Ariel Shaw

Real Time in Real Time - The Engines Behind The Engines

Just 10 days ago, I wrote a short piece on Unity and Unreal unveiling their latest accomplishments surrounding manufacturing and real time processing of CAD files, by using very cool real time rendered videos for the automotive industry. My how time flies when your having Siggraph.

The latest and greatest news has come from Nvidia, with their back to back announcements of their new line of graphics cards based utilizing real time ray tracing to bring advanced computer graphics to both end users and developers alike. First, they announced the RTX line of graphics cards aimed at the gaming market. These cards occlude the capabilities of the Pascal based GTX cards by many times over. The truth is games require more processing power than ever. High resolution graphics, higher poly count models, complex AI, and particle effects, and all running at 60fps on a 4k screen, represent just a few of the challenges facing games developers and game players. Players want the games, and need the gear to run it, and they are willing to pay quite a price for a good setup. For gamers, the new GeForceRTX cards range anywhere from $499 USD for the RTX 2070, to the top of the line RTX 2080Ti which will be priced at around $1199 USD.

Nvidia is stepping up, and at the same time is pushing the technology exactly where everyone wants it to go. Not just the gamers, but the developers as well. Which brings us to their second announcement on the following day of their new line of pro-grade graphics cards for serious real time developers of all descriptions and industries. The Turing based real time raytracing pro grade cards represent an amazing advancement in real time computer graphics rendering. The three cards introduced were the Quadro RTX 5000, Quadro RTX 6000, and the Quadro RTX 8000, with pro grade price tags to match, $2,300 USD, $6,300 USD, and $10,000 USD respectfully. They also announced the Quadro Server, which will pack a heavy punch when it comes to real time frame counts at high resolutions with amazing raytraced graphics.

While these price tags on the developer side are in no way for the timid, they aren’t meant to be. We are in the beginning of a full throttle, exponential technology transformation that will ultimately transform our games, our film making, our art, our apps, and our culture. Just like every advancement stands on the shoulders of those that came before them, it will be very interesting to see what developers come up with standing on these latest “shoulders”. No matter what, we will all be watching in real time.

要查看或添加评论,请登录

C. Michael Neely的更多文章

  • Real Time in Real Time: Remote World

    Real Time in Real Time: Remote World

    In recent days and weeks, a great deal of focus has been on working from home to mitigate issues of our world's current…

  • Real Time in Real Time - 3D Is The New Photoshop

    Real Time in Real Time - 3D Is The New Photoshop

    As we spiral out of control hurling towards a world surrounded by AR and VR, a particularly important thought comes to…

    3 条评论
  • Real Time in Real Time: VR, AR, and Critical Thinking

    Real Time in Real Time: VR, AR, and Critical Thinking

    As the emergence of technology often leads to the idea that everything will get easier, it is important to keep in mind…

  • Real Time in Real Time - Weak Signals

    Real Time in Real Time - Weak Signals

    /In times of disruption, there will always be times of adjustment. Growing pains.

    5 条评论
  • Real-Time in Real Time: DCBR for AR / VR

    Real-Time in Real Time: DCBR for AR / VR

    This week at GDC 2019, Google announced Stadia, their solution for Data Center Based Rendering for games. I call it…

  • Real Time in Real Time - Ready, Set, Data

    Real Time in Real Time - Ready, Set, Data

    Now that the AR/VR industries are in full swing with second and third generation HMD development in as many flavors as…

    1 条评论
  • Real Time in Real Time - VFX_101

    Real Time in Real Time - VFX_101

    I started working as a professional in graphics at a t-shirt shop printing shirts and hats. Showing interest in what…

    3 条评论
  • Real Time in Real Time

    Real Time in Real Time

    Unity3D and Unreal game engines represent the absolute leading edge of real time technologies for visualization, vr…

  • Blog From The Past...2008 To Be Exact...

    Blog From The Past...2008 To Be Exact...

    10 years ago, I was writing software for digital signage for a small digital agency I had started called Blind…

  • 1997 Macromedia's User Conference

    1997 Macromedia's User Conference

    1997 Macromedia's User Conference The keynote speech was given by Steve Jobs, which, for me was worth the price of the…

社区洞察

其他会员也浏览了