A Quick Guide to User Emotions & Behaviors in Games

A Quick Guide to User Emotions & Behaviors in Games

The main purpose of this article is to help game designers quickly understand, the emotional behavior of people in games.

This guide is just meant to help game designers rookie, experienced or otherwise, to understand a bit more about the topic and to provide them with a few tips and tricks with the above mentioned topic.

I am experienced but not exactly a master in this subject so feel free to provide constructive feedback on anything you read here. This is all the stuff I wrote down from seminars, online videos & other events which i attended to learn along with my personal knowledge on the subject.

My apologies if this article is too long as always :P

Human Emotions Mindmap

With my experience and research, the above mind map is my attempt at charting the various human emotions along with the sub-emotions which stem from the 6 basic ones.

Games are a search for identity.

  • People have different reasons for playing your games; they don’t all play for the same reason you do
  • Emotional states such as engagement, fear and stress, frustration and anticipation but also cognitive states such as challenge define critical aspects of the design of player experience.
  • Which is dependent on the genre, the narrative and the objectives of the game.
  •  The holy grail of game design that is player experience can be improved and tailored to each player but also augmented via richer and more affective-based interaction.
  • Each genre has its own specific characteristics, games, generally are interactive, result-oriented, competitive, dynamic, exciting in nature and most of all, fun to play. 
  • It is important to design games in such a way that the user has the freedom to explore, and the game should therefore be controlled using spontaneous, self-initiated and self-regulated acts.

6 Basic Human Emotions

  • Surprise
  • Fear
  • Anger
  • Disgust
  • Sadness
  • Happiness

The above image is helpful when designing face recognition apps, any games which operate using the devices camera and/or games which have their mechanics dependent of facial gestures or via the user emotions.

Why do video games make us feel happy, sad, or frustrated–and why do we keep playing them?

That rush of victory when you complete a mission.
The fear that grips as you explore a zombie-infested cityscape at twilight.
The sadness at the loss of a favorite character at the hands of a relentless villain.

These emotions can feel so real even though we know we’re playing a work of fiction in the safety of our home.

How video games change our emotions?

  • Without emotions, we would not be motivated to play games.
  • Emotions spur us into action and keep us moving through a game or an experience.
  • We play games not to finish them but to be taken on a journey of the mind and the spirit.
  • Game designers get a little help on creating catchy games thanks to the chemicals in your brain. Here are just a few.

Dopamine

  • Dopamine creates the quickest hits of pleasure.
  • Think of how you feel when you receive a reward at the end of a game’s quest, or when you’re selected to go on a raid because of your excellent skills.
  • Rewards and attention drive that feel-good dopamine drug.

Oxytocin

  • Oxytocin is essential for bonding.
  • Babies and hugs might give you the strongest hits away from a game.
  • Studies show that playing cooperative games can decrease aggressive behavior and even increase generosity through the release of oxytocin. It’s essential to building trust in cooperative multiplayer situations.

Endorphins

  • Endorphins make us feel good about ourselves.
  • Positive game play experiences can give us a natural “high”, especially after difficult challenges that we overcome in a game.
  • For example, that megaboss at the end of a game can cause stress and tension as we deplete “continues” down to the wire. But why do we keep fighting the boss? We can expect an endorphin rush at the conclusion of an epic battle as we watch the final storytelling scene and the credits roll.

Serotonin

  • Serotonin is a little more complex than any of the other “feel good” chemicals, particularly because it doesn’t always make us feel good.
  • It’s a neurotransmitter that regulates our psychological and body functions through messages sent across our brains.
  • A few of these functions include sleep, memory, learning, social behavior, sexual desire, appetite, and, of course, mood.
  • Serotonin help us actually feel those hits of dopamine and oxytocin by plugging them into our brain’s “pleasure receptors”.
  • Serotonin can work against us when it can’t reach receptor sites or is missing other chemicals to support it such as tryptophan. At its worst, serotonin can make us irritable, depressed, or impulsive.
  • However, these pitfalls can be avoided while playing video games: studies show that children who played video games more than three hours per day exhibited the stress that is common with serotonin imbalance.
  • Quite the opposite, the children who played around one hour of video games every day showed a boost to creativity, focus, and positive social behavior–a sign of well-balanced serotonin.

Glutamate

  • This is the most common excitatory neurotransmitter, found throughout your brain and spinal cord.
  • Glutamate has many essential functions, including early brain development, cognition, learning, and memory.

Norepinephrine

  • This chemical, also called noradrenaline, can sometimes act as a hormone as well. Its primary role is part of your body’s stress response.
  • It works with the hormone adrenaline to create the “fight-or-flight” feeling.
  • Norephinephrine may also be used as a drug to raise or maintain blood pressure in certain illnesses.

Those are the primary chemicals that keep us playing games on a deeper level.

How are games designed to hit us deeply?

  • Creating games to elicit emotions is challenging, primarily because experiencing emotions is two steps removed from the design process.
  • Game designers create rules for player interaction that can lead to emotion only by player participation. And since each player has their own unique experiences and brain chemical composition, designing for emotion can be a moving target.
  • Game Design Thinking is what makes exceptional games stand out from the crowd.
  • Game Design Thinking connects with the player on an emotional level beyond the seductive and temporary lure of rewards.
  • The result is a more satisfying and meaningful play-through of a game or an experience.

3 Disciplines to Building a Meaningful Game

  • Emotions in the gaming world can feel so real–even if we’re not experiencing them in the “real world”.
  • Losing a loved one in a game can make us feel like we lost someone meaningful to us, like Joe Barbaro's betrayal in Mafia 2, where he goes to work for a rival gang and has to be killed.
  • Winning an epic multiplayer scrum can give us a rush like we just won a football game on the field.
  • So how does a game designer create a moving experience for each player? How can they make it feel so real?
  • The core disciplines required for building on emotion are Game Design, Behavior Design, and Design Thinking.

Game Design

  • Game Design is the stage before we even jump into the literal building of the game itself.
  • This discipline is often mistaken for Game Production, which includes coding and concept art. Game Design uses mechanics and rules to create interesting dynamics with player input which lead to emotional responses evoked in the player.
  • Essentially, Game Design is the structure that frees the player to explore their emotions.

Behavior Design

  • Behavior Design is the practice of designing triggers and interactions based on an anticipated emotional direction to drive action.
  • Behavior Design puts hot triggers in the path of motivated users to achieve targeted behaviors.
  • A simple example of Behavior Design is an audible signal that beats faster as a player approaches an important object in the game.

Design Thinking

  • Design Thinking involves researching the player to better understand how they will respond to interactions in the game.
  • This step is essential to planning a game that has impact for the intended audience.
  • One method used in Design Thinking is rapid prototyping.
  • This research method helps game designers test ideas for effectiveness and make improvements that respond better to players’ behaviors.

Isn’t Game Design Thinking just Gamification?

Why is it so difficult to pull away from missions? Why can’t we stop playing through puzzles? Why are we willing to sacrifice precious nap time to hunt down that elusive treasure?

  • There has been lots of buzz about why we get drawn into games since the advent of titles such as World of Warcraft and Candy Crush.
  • In 2010 the term Gamification became part of the public conversation.
  • It dissects what makes a game addictive by analyzing human psychology and reflexive behavior when the audience is presented with one of several triggers.

Principles of Gamification

  • The principles of Gamification state that players are motivated by a sense of accomplishment.
  • Those players can be encouraged to complete a mission by giving them rewards such as bonus loot or badges.
  • Those badges can then be displayed to other players as bragging rights that spur competition–yet another principle of Gamification that drives commitment to a task or game.
  • These concepts have become so popularized over the last several years that entire companies have been built (and even acquired) on the promise of Gamification.
  • The lure of increasing engagement by providing incentives and encouraging competition has been seductive in multiple industries beyond gaming, from elementary schools to sales teams, that it’s now treated as a silver bullet in accomplishing tasks and driving completion.

What does Gamification actually do?

  • Gamification attempts to spur game addiction through extrinsic rewards.
  • Value is assigned to these rewards through an outside party such as the company distributing them, and propagated among community members through agreement on their value.
  • For example, mission achievement badges are distributed to HALO players that appear on their Xbox profile. Those badges do not necessarily carry monetary value outside the gaming arena but can convey social standing among skilled players – an extrinsic value.
  • In other words, Gamification’s rewards can be entirely independent of the player’s personal value system.
  • They rely on the basics of human psychology to spur engagement. They rely on a universal set of rules to work in any situation.

Beyond the Glitter and Gold of Gamification.

  • Game Design Thinking is different from Gamification in that it does not adhere to core rules to reward players: it is an intrinsic reward system. This is different than an extrinsic reward system which is built on points and prizes, not emotion.
  • How we’re rewarded is important when defining a deeply meaningful game.

Extrinsic Rewards Vs Intrinsic Rewards

  • Think of the achievement like receiving badges to show off, this certainly gives us the high of pride and accomplishment, but because this is a reward that is defined by an outside party, its novelty can wear off over time.
  • Think about a game you might have played years ago that gave you badges.
  • That game might have given you an intense high the first several badges you earned, but over time, didn’t you lose interest in those badges?
  • Extrinsic rewards lose their effectiveness over time.
  • Now think of a gaming experience where you didn’t collect random rewards.
  • Perhaps you were deeply moved by a storyline, like the struggle to save humanity.
  • Those emotions came at you strong. We remember the most deeply moving games long after the instant hits of random rewards fade.
  • Intrinsic rewards stay with us for a long time because they touch on a deeper value system.
  • And this is why Game Design Thinking is both more challenging and more effective at ensuring a game’s long-term success.

Most Important Factor to an Unforgettable Video Game

  • We can analyze what makes a video game great: its playability, its mechanics, its plot.
  • But ultimately, what makes a game great is how it makes us feel. Does it connect with us on a deeper level?
  • Game designers must focus on our internal journeys as the player if they hope to succeed.

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So now we've reached the end of my brain bump, hope this helps you in more ways than one.

Thank you for reading and please share if you like it :)

Please Note:

  • These are my views of the above mentioned subject/topics.
  • All artwork is from the internet and does not belong to me.
  • These are not hard and fast rules to success(you gotta work your ass off for that to happen).
  • My views can be subject to scrutiny and mistakes, as i am not yet a god (but aspire to be).
  • These are just simple guidelines for the benefit of the gaming and game design community and for anyone who seeks this knowledge.

Cheers and Good Luck to all you Game Designers out there . . . Go Nuts !!!

Reghuram Iyer

Gaming Entrepreneur | Product | Gamification | UX Architect | Fun Engineer

6 年

This is a wonderful article. Thanks.

回复

I think the term gamification is just broken by the people who marketed the term but yet when you attempt to talk to people about how games can affect people behaviorally and emotionally, especially in learning. Gamification become the de factor term to give people an initial idea or impression. I am still exploring on what will be a better term to talk about the use of games in engagement and learning through providing an experience.

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