Proxy Pattern
Ever wondered how you can manage heavy resources in your applications without slowing down performance? There is way to initialize them only when you need them.
You can use the Proxy Pattern…
Imagine you have a friend who is very busy and important. Instead of calling them directly, you might call their assistant who handles some tasks before involving your friend.
THE WHAT
The Proxy Design Pattern is like having a stand-in or a representative for another object. Imagine you have a friend who is very busy and important. Instead of calling them directly, you might call their assistant who handles some tasks before involving your friend. This assistant is a proxy. In programming, a proxy controls access to another object, allowing you to add extra steps before or after the real object does its job.
THE PROBLEM IT?SOLVES
Sometimes, you have objects that are heavy to create or use a lot of resources. Creating these objects right away can slow down your program. You only want to create them when necessary, but you don’t want to add extra code everywhere to handle this. This can lead to code duplication and errors.
Example Problem
Imagine you have an application that interacts with a database. Establishing a database connection can be slow and resource-intensive if done immediately, even if the user doesn’t perform any database operations right away. You want to establish the connection only when the user requests data.
THE WHEN
You can use the Proxy Pattern in situations like:
How to Implement the Proxy?Pattern
Let’s use the example of a database connection. We’ll follow these steps:
Step 1: Define the Service Interface
The interface defines the methods that the real object and the proxy will use.
public interface Database {
void query(String sql);
}
Step 2: Create the Real?Object
This class implements the interface and contains the actual logic for connecting to the database and executing queries.
public class RealDatabase implements Database {
private String connectionString;
public RealDatabase(String connectionString) {
this.connectionString = connectionString;
connect();
}
private void connect() {
System.out.println("Connecting to database with connection string: " + connectionString);
// Simulate database connection setup
}
@Override
public void query(String sql) {
System.out.println("Executing query: " + sql);
// Simulate executing a query on the database
}
}
Step 3: Create the Proxy?Class
This class also implements the interface and controls access to the real object. It creates the real object only when it’s needed.
public class ProxyDatabase implements Database {
private RealDatabase realDatabase;
private String connectionString;
public ProxyDatabase(String connectionString) {
this.connectionString = connectionString;
}
@Override
public void query(String sql) {
if (realDatabase == null) {
realDatabase = new RealDatabase(connectionString);
}
realDatabase.query(sql);
}
}
Step 4: Implement the?Client
The client code interacts with the proxy as if it’s the real object. The proxy handles creating the real object when necessary.
public class ProxyPatternDemo {
public static void main(String[] args) {
Database database = new ProxyDatabase("<Connection_String>");
// Database connection will be established and query will be executed
database.query("SELECT * FROM users");
// Database connection is already established, only query will be executed
database.query("SELECT * FROM orders");
}
}
Pros
Cons
Conclusion
The Proxy Design Pattern is a useful tool for managing access to resource-intensive objects and adding extra steps like caching, logging, or access control. By understanding the problem it solves, when to use it, and how to implement it, you can leverage this pattern to create more efficient and maintainable software.
Thank you