Prototyping: From Idea to Implementation
IxDF - Interaction Design Foundation
The Interaction Design Foundation (IxDF) is the Global Leader in Online Design Education, with 178,000+ members.
Prototyping is an indispensable part of UX design—it's the key element that allows us to test ideas, gather insights, and refine designs before they hit the market. In the ever-evolving world of UX, efficient prototyping pipelines have proven to be the linchpin that prevents wasted resources and reduces the need for painful design iterations. It's a safeguard against missed opportunities.
Enter a new world of games UX prototyping. For game development, prototyping takes on a whole new level of significance. It's about swift idea validation, stakeholder engagement, and addressing player concerns before you even reach proof of concept (POC) stage. Want to know more? Join our upcoming Master Class, How to Prototype for Games UX led by renowned Games UX expert, Om Tandon.
Read on to discover more about the power of prototyping!
What is Prototyping?
Prototyping is an experimental process where design teams implement ideas into tangible forms from paper to digital. Teams build prototypes of varying degrees of fidelity to capture design concepts and test on users. With prototypes, you can refine and validate your designs so your brand can release the right products.
Fake It Until You Make It: Rapid Prototyping
Explore the UX twist on 'fake it till you make it'. With rapid prototyping, you gain the power to iterate swiftly, gathering user feedback and refining your product without fully committing until it's perfected. See how this approach can transform even modest budgets into remarkable outcomes.
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How to Test Your Prototypes
After creating your prototypes, the next vital step is collecting user feedback. The way you gather this feedback can significantly impact your project, saving both time and resources while providing valuable insights. In this article, we look at six best practices to optimize your feedback collection process, along with three effective methods to organize the feedback you receive.
Upcoming Master Classes
How to Prototype for Games UX With Om Tandon, Games UX Consultant Thursday, September 21
Design KPIs: From Insights to Impact With Vitaly Friedman, Creative Lead, Smashing Magazine Friday, October 13
Rapid Prototyping for Virtual Reality With Cornel Hillmann, XR Designer, CG Artist and Author Thursday, November 16
Lecturer at Multimedia University
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Sales Associate at American Airlines
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