Project Muninn: Pre-Production Stage 1
Some of you may recall a while back I spitballed an idea about visualising specific memories from my past that influenced the person I would ultimately become.
I floated this idea as a way of creating a visual journey for my kids to look back on my life and understand who I am - and crucially - why. I do this because I fear I may never be able to pass on those memories, life, after all is unpredictable. So I want to create a ‘backup’ if you will of my life, in case of my untimely demise before I get the opportunity to fully impart the wisdoms I have learned to my children.
I don’t mean third person photos of my doing stuff either (although I will permit it), I mean this to be an incredibly personal, intimate view of my life as seen through my eyes so the overwhelming majority must be memories as I saw them from my point of view.
As I make my way through this journey, I’m going to blog about how I go about tackling it, for posterity, but also as a warning to others that sometimes it’s better to just leave stupid ideas in the stupid box and walk away.
Before I could even think about getting stuck in, I needed to plan, or rather start to think about planning to plan, before I could get to planning - this is a huge undertaking and will probably take a couple of years to do properly.
First thing was to give the idea slightly more corporeal form, thus it needed a name to add a bit of solidity. Project Muninn. After the Norse god of memory. A bit on the nose, but it’s all it needs to be.
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Next was to start considering rules and boundaries, this is something I’m actively working on at the minute, but so far it looks like this:
That’s where I’m at. As a thought exercise this has been extremely useful, and has thrown into sharp relief certain things that I’m still considering. For instance: Do dreams count as memories? Some dreams remain vivid to this day and some of the scariest nightmares have helped establish boundaries within my personality or added weight to my values. This needs some more thought.
Similarly - does everything have to be 3D? Whilst this is my preferred medium, it might be interesting to flex in some other mediums where it suits. I’ll have to consider that more closely.
Elsewhere I’m tentatively starting to consider logistics. I’ve set forth in the rules that details are important, and that’s true, but there has to be a certain level of pragmatism in the interests of just getting shit done, for instance, am I going to go to the effort of modelling in agonising detail an container ship when I can get kitbash or buy one for less that £100, no, no I am not. Those sorts of things do not need the same level of detail as - and I assure you of this - one container ship is very similar to the next. Little things like that will save time without stripping the memory of accuracy or meaning.
This is going to be a long, hard road. I’ve chosen to do something patently stupid, however as I have learned, just because something is stupid doesn’t mean that it doesn’t have significant meaning.