Principle-Driven Product Design Meets Gamification: The Birth of Karma You
Jasmin [JayKays] Karatas
Life is a Game! Play the System - erschaffe spielerische Produkte, die deine Kunden bewegen. Gamification & Innovation – für Erlebnisse, Prozesse & Produkte, die Emotionen wecken, Kunden begeistern und Umsatz bringen.
With just a month left before the release of my book "Game Changing" unfortunatley just in German, I wanted to share a product I developed and designed on Stream. The design methodology I employed is quite distinct from my usual style. While I have a deep appreciation for principle-driven product design, this approach diverges from the widely recognized user-centric approach.
I embrace this methodology because of my passion for crafting fresh and innovative ideas. I'm convinced that a principle and emotion-driven design process is instrumental for bringing about change. If I were to constantly ask people what they desire, we might end up with just another Tinder, another Amazon, or another Google. But we already have a Tinder, an Amazon, a Google, and so forth. Undoubtedly, there's always room for improvement. However, that's not the crux of my message.
What I'm emphasizing is the act of CREATING the NEW. It's akin to the genesis of PLAY.
Let's Design
In today's digital age, product design isn't just about aesthetics or functionality—it's about resonating with the very ethos of the end-users. When we delve into the concept of principle-driven product design, it's about building products that stand upon a robust foundation of values and beliefs, ensuring that every feature, interface, or interaction aligns seamlessly with a core philosophy.
Enter gamification, the art of applying game mechanics to non-game environments, like products or services, to make them more engaging. It leverages extrinsic and intrinsic motivations and behaviors of users, tapping into their sense of competition, achievement, and reward. By blending these elements, we not only create a more user-centric product but also one that keeps them coming back, amplifying user engagement and loyalty. But it is a different way to design. It is not beginning with user data, sure there is a lot of insights in this. And I really think a lot of new innovations as well.
User-Centric Design focuses primarily on the end-user, tailoring products to meet the explicit and implicit needs of the target audience. It's about anticipating user behaviors, conducting research, and refining the product based on user feedback. This method, while effective, often results in incremental improvements and innovations that are tailored to the prevailing wants and needs of the current user base.
Principle-Driven Design, on the other hand, is guided by a set of core values and principles. Instead of being tethered to the present desires of users, it aims to create change and challenge the status quo. This design approach is more visionary, setting its sights on future possibilities and shaping new behaviors rather than solely reacting to existing ones. It's about pioneering, about venturing into uncharted territories.
Here's what sets it apart:
Karma You
Imagine you could not only change your habits but also make the world a tiny bit better while doing so. That's exactly what "Karma You" is about. It's not just about achieving personal goals like quitting smoking or reducing plastic consumption. Every step you take serves a larger purpose — the welfare of our community and our Earth.
Get your Karma You template:
Drawing inspiration from concepts like Social Scoring and the Cash Stuffing method, "Karma You" provides individuals a platform to change their habits. But there's a twist: every step in their personal journey simultaneously contributes to broader societal and environmental welfare.
领英推荐
"Karma You" isn't just a product; it's change. Inspired by the contrasting worlds of Social Scoring and the Cash Stuffing method, this product challenges individuals not just to improve themselves but also to make a tangible difference in the world.
At its core, "Karma You" is driven by a set of guiding principles:
"Karma You" is a testament to the potential of principle-driven design. By incorporating elements of gamification, it engages users in a playful yet meaningful journey. The blend of personal challenges, societal impact, and the spirit of giving creates a holistic experience that's both rewarding and transformative.
In essence, "Karma You" encapsulates the essence of principle-driven design. It isn't just about what users want now; it's about what they could want, what they could become, and the world they could help shape.
By challenging norms and pushing boundaries, "Karma You" is more than just a product—it's a beacon for change, echoing the very principles it's built upon.
For those curious about this pioneering approach and eager to be part of a transformative journey, find out more about "Karma You" and embark on a journey that promises personal growth and societal betterment.
Join the change, make an impact, and remember – it's about creating the new, not just iterating on the old.
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Yours,
Jay
Entscheidungsarchitekt, Trouble-Shooter, Zukunfts?ffner, Spieleerfinder
1 年Hi Jasmin, many thanks for this very informative newsletter. One question: Does principle-driven design just mean, that you are giving yourself some principles and they can change for every design, or are the points in your newsletter hard connected to it?