Power up your game development: Upcoming Unity events, expert insights, and more

Power up your game development: Upcoming Unity events, expert insights, and more

Unite 2024 may be over, but the flow of expert insights and creative inspiration doesn’t have to end. Explore our recommended Unity events, webinars, videos, and more to dive into Unity 6 and start building with confidence.

Games made with Unity: October 2024

Games made with Unity: October 2024
Batman: Arkham Shadow by Camouflaj

What a month of releases. From blood-curdling horror, dangerous card games, Dark Knight heroics, or recycling - check out them out here.

Read more

Register today for Unity's first official event in Türkiye: U/Day Istanbul

Register today for Unity's first official event in Türkiye: U/Day Istanbul

U/Days are aimed at informing, inspiring, and engaging the game development community.

This exclusive event will feature exciting and informative talks by Unity experts. We’ll be covering everything from the latest Unity Editor features for mobile and other platforms to monetization tips and best practices you need for creating successful games.?

You’ll also have the chance to connect with an audience of fellow developers, industry leaders, and the Unity team.

Space is limited, so register today using the button below. We look forward to seeing you there!

Register now

Intro to Distributed Authority webinar

Intro to Distributed Authority webinar

Join us on Thursday, November 14, 2024 at 12:00 pm ET / 9:00 am PT for our Intro to Distributed Authority webinar.

During this engaging, hands-on demo, you’ll see how Distributed Authority can:

  • Simplify your networking setup
  • Get versatility in authority and processing load
  • Deliver great player experience globally
  • Reduce your hosting demands

Register now

Streamlining creativity: Essential Unity tools for artists

Streamline creativity: Essential Unity tools for artists

Join us on Wednesday, November 20, 2024 at 11:30 am ET / 8:30 am PT to discover tips for how artists can streamline and enhance workflows, helping shift focus back to bringing creative ideas to life. This webinar will cover:

  • An introduction to Unity’s artist tools, including SyncSketch
  • How to change and adapt assets for new scenes in SpeedTree
  • Best practices for organizing and reusing assets in Asset Manager
  • Practical tips to work better together across Unity’s artist tool suite

Register now


5 fundamentals for creating web games

5 fundamentals for creating web games e-book
Project Prismatic by Stratton Studios

Discover how Coatsink, PIGIAMA KASAMA, Stratton Studios, and ULTRAHORSE built performant web games.

Read the e-book

How PIGIAMA KASAMA cut 218 MB for web release

How PIGIAMA KASAMA cut 218 MB for web release
Kasama: The Awakening by PIGIAMA KASAMA

Learn how PIGIAMA KASAMA optimized performance across devices while maintaining high visual fidelity in Kasama: The Awakening.

Read now

Tips for prototyping a web game roundtable

Tips for prototyping a web game roundtable
Superbike Racing

Get expert tips on streamlining and improving the prototyping process from Instinct and DAPALAB.

Watch now

Tutorial: Getting started with Unity Version Control

Get an introduction to version control in Unity, how to set up your own repository, invite collaborators, and check in changes.

Getting started with Build Automation in Unity

Build automation is an integral part of any DevOps strategy. In this video, you’ll learn how to streamline your ability to build for multiple platforms, and move your local build pipeline to the Unity Cloud to automate builds with every update.

A quick guide to the Asset Manager in Unity

In this video, you’ll learn how to get started with the Unity Asset Manager, edit your assets, and use search filters.

Introduction to the Render Graph in Unity 6

Render Graph helps Unity's Render Pipeline optimize runtime rendering--that better performance provides broader and safer access for creating your own features. In this tutorial we create a dither effect Renderer Feature by using a Full Screen Shader Graph material with render graph's optimized resource management. We also get to know the Render Graph Viewer and explore what it tells us about the pipeline.

Optimization for web, XR & mobile games in Unity 6

In this video tutorial, we will show you how to profile non-optimized VR games built in Unity 6 that are using the Universal Render Pipeline (URP) and the XR Interaction Toolkit. We’ll cover key techniques to identify the performance issues and how to fix them so that you end up with a smooth player experience.

Stars Reach, by Playable Worlds

We sat down with Raph Koster to talk about how the Playable Worlds team tackles the massive technical challenges of building games on a massive scale in Stars Reach. Learn how the team is using DOTS, Netcode for Entities, URP, and Unity’s extensibility to create the largest living gameworld ever.


Eager to learn more? Our email newsletter covers exciting, imaginative, and new developments in real-time 3D technology, including tips to help you create and grow your projects. Sign up today.

Tsoloane Lehloba

Tech. Focal Point @ WHO Lesotho | Grad Student - Georgia Tech

1 周

@ @

回复
Hemant Kumar

Digital Marketing Analyst

1 周

I am working on a big project and this project is developing in unity. Thanks unity for sharing this platform.

回复

要查看或添加评论,请登录

Unity的更多文章