Portfolio Project: TunisianDoom
Introduction:
this is a simple game made by me Mohamed Ahmed Zghal, it is a game meant to make you have fun and explore famous sites in Tunisia filled with enemies
My project was created for one reason and that is the love of video games, so I decided to learn how to make a simple game
The story behind our project:
I enjoyed playing video games as a kid, so it was my first instinct to try and learn how to make one. the first game I felled in love with when I was a kid called "Metal Slug" which was released in mid 90s.
On the other hand, I had an idea to make a game that let the world know more about my country "Tunisia". So, it was the perfect opportunity to implement my idea.
Technology & Architecture:
For game creation, I decided to use the Godot engine which is an engine created in 2014
and what pushed me toward Godot its simplicity and you need to remember that I have no knowledge whatsoever in making a game, so I tried to find a simple and easy to understand engine
And for the creation of the asset, I used Aseprite Edit.
Road Map:
First week:
picking up the engine and learning how to create the assets.
领英推荐
Second week:
collecting and creating assets.
Third week:
Player & Enemy AI improvement and scripting
Final:
Level design & fixing bugs
What have I learned about myself as an engineer and how this project informs my engineering path in the future?
On the personal level, this project has taught me a lot of things such as:
-Manage my time effectively.
-Working under pressure and respecting deadlines.
-To be open and to learn new technologies and to work with them in a brief period of time.
Mohamed Ahmed Zghal: Student at Holberton school.
Link to the GitHub project: ahmed0097/TunisianDoom (github.com)
Link to the project Landing Page: https://ahmedzghal1233.wixsite.com/tunisiandoom