Pop Stars: How Riot Games’ Virtual Idols Graced the Cover of ELLE Singapore
It shouldn’t come as a surprise that a company called Riot Games makes games. It may be more surprising that we make so much more; in fact, we’ve produced so many albums at this point that some players joke that we’re actually a music company. This music isn’t only made by us -- it’s actually performed by the characters we have created, too.
For Riot Games, we see this as a way to extend our reach into other areas of players’ pop-cultural lives. Players don’t just play games: they listen to music, care about fashion, and watch animation, for example. We have done work in all of these spaces, and we’re always looking to do more, pushing both conventional boundaries and ourselves. The aspiration is to become more than a video game company; it’s to become a cultural lifestyle.
It’s one thing to say we are that kind of brand, and another to go out and live it. Our team in Southeast Asia (SEA) scored a huge win for us last year when they got our most popular virtual band, K/DA, on the cover of ELLE Singapore, a major lifestyle magazine in the region. The placement put our characters right on the same level as the biggest pop stars in the world.
This only happened because we were willing to step outside of our comfort zone. Riot’s SEA team had been making a concerted effort to reach out to press outlets beyond the traditional gaming fold. That’s not always easy; “Games” is in our name, after all. And even if we believe that we have a reach and an appeal that goes far beyond a computer screen, the mainstream press hasn’t always caught on to that fact.
Nevertheless, for a partner media event in Singapore, the team chose to reach out to some non-gaming outlets to demo our new mobile game, League of Legends: Wild Rift. Not only did ELLE respond to us, but it also turned out that their editor was actually a huge fan!
Of course, it was nice to have ELLE check out our demo. We were happy that we had drawn that much of their attention. But reaching out to them had a knock-on effect we didn’t anticipate: shortly afterwards, ELLE contacted us about doing a cover feature for K/DA! It was a huge validation for us that our push into a cultural lifestyle is the right goal for us to pursue, and that we are already quite a ways down that path. Or to put it in pop diva terms: it was a way of showing that we have arrived.
It was also important to show that K/DA had arrived, too. The SEA team worked closely with ELLE to present the band as pop idol icons in their own right, even if they were virtual. Of course, this aligned with our goal of reaching players beyond traditional gaming avenues, but this approach also helped ELLE reach beyond its core audience as well. We’ve learned that as we cross gaming over into other areas, we can help the existing brands of that field cross into ours.
So promoting K/DA, it turns out, is not a lonely exercise: it creates partnerships and relationships that help all parties, like different singers coming together to form a band. That’s the power of what a lifestyle brand can and should be, uniting diverse audiences with varied interests. Like us here at Riot Games, it turns out what players really want is more -- and we plan to give it to them, wherever they’re interested.
Product at Vista
3 年Thanks for sharing your thoughts with us at SUPERJUMP too; very appreciated. This was a great read.
Principal Product Manager @ Microsoft | Innovation Lead & Research | International Speaker | LinkedIn Top Voice
3 年The first time I heard about K/DA was while watching the amazing show during the Worlds 2018 opening ceremony using AR to mix them with the rest of the show and the other singers. I still remember the care the production team showed with their reflex in the floor of the stage... I was at that time a fan of LoL but since then, also a fan of the band, and the concept itself!
Head of Strategy & Partnerships at LANDR Audio, Engineer/Producer (Oscar/Emmy-winning, Grammy-nom stuff), Co-Founder, Professor. 9 years in AI.
3 年The future of the future--love this space.
Humanist & Allrounder - Looking for position with positive impact! #Earth4All
3 年Congrats! Great to see more collaborations with companies outside of the esports ecosystem, Riot is definitely leading an impactful journey towards the deserved worldwide recognition of this cultural change ?
Agent: Gaming Crossover at United Talent Agency
3 年K/DA represents a career-altering inspiration for me. They are the best execution of virtual icon crossover that exists. This is only the beginning. Let's take them on tour in 2022! (not kidding!)