Will Pokemon Go last?

Will Pokemon Go last?

A few days ago the texts and tweets started rolling in. Is Pokemon Go the next Draw Something or the next Candy Crush folks like @RichBTIG asked me. Four years ago Draw Something, a game made by myself and the team at OMGPOP, burst out of the gate with 50 million downloads in 50 days. Pokemon Go has already seen 7.5 million downloads and with the press and social media exposure it will surely continue its explosive run. Despite privacy concerns the game has terrific game design which has been well documented by others.

My task is to answer the question, if Pokemon goes up must it and will it come down. Is Pokemon Go just another fad, or is this a genre changing game that's here to stay. In its favor are the following attributes

-It's a game built on 20 years of legacy with deep cultural resonance among millions of players. The game barely even has a tutorial because who doesn't know how to catch Pokemon? To build a brand like a Candy Crush or a Clash of Clans from scratch is extremely hard. So in it's favor is that a 28 year old playing Pokemon Go on his $500 iPhone gets to feel like a kid again. Few other games can do that.

-It's uniquely social. Friends tell each other that their office is a great place to catch Pokemon and my son and I met folks hiking in the Catskills who were also catching Pokemon. It's cool to be playing Pokemon Go right now, and sharing Snapchat stories about others who are as well.

-It has leveled game play which can keep players engaged in short term goals and achievements.

Pokemon Go also has the attributes to support a big bang and then a slow fizzle.

-The game is IRL social but that's not sustainable like true social. In a Draw Something or Words With Friends, the other player provides the content. It's an endless stream of content that takes the pressure off the game developer and enhances already existing social connections, mostly in private. That's what a good messaging app does and what Pokemon Go does not do.

-Games dynamics like Match-3 (Candy Crush and Bejeweled) and Tetris tend to work on our brains in a different way. Anyone who has every dreamed about matching falling blocks can understand that matching and tidying up are psychological twists that cause both pleasure and repeated game play. Pokemon Go is exhilarating but lacks this human compulsion (although it does have collecting, another core compulsion).

-I believe that while there are many people able to create a game, there are very few who are excellent at leveling in games, at creating that moment that right before you say you will never play again, the game understands, and then you advance. For the casual Pokemon Go player, the joy of early play I believe will eventually be replaced by gyms that are too competitive and Pokemon that are too hard to find. At the moment you want to quit, you probably will, because the game will become too difficult and the purview of the truly dedicated.

So while I believe that Pokemon Go will have a great run, and will most certainly be the game of the summer, I do believe that its numbers will fall back to earth as it lacks certain attributes that will retain millions of players a year from now. That being said, I do believe that its run will be longer than expected and most of all, that its eventual leveling and dip are not a cause for concern.

At its height, Draw Something had 24 million daily active players. While the numbers decreased from that height, the remaining number of players was still so astronomical that it created a great deal of value. My rough and conservative estimate is that Pokemon Go is generating around $.20 per DAU. So yes, we are all jumping on that Pokemon Go bandwagon now. And many of us will fall off. Yet while the press narrative will document the casual players who fall off, and there will be millions, with a base of hardcore nostalgia oriented players remaining, the game will be just fine. Fine to the tune of around $75 million in annual revenue for every one million players in the game. And if they can maintain around 7mm DAU, from what will surely be a much larger short term number, they can come closet to doubling their revenues. You don't always have to catch them all.

A R ISRAIL

Ass.Director at uttara, dhaka.

7 年

united games

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Barbara Reinhardt

Service Excellence Manager at HCLTech

8 年

Dan, I completely agree about the next level incentive. I did lose the appeal with Candy Crush & Draw Something. I haven't even wanted to start PokemonGo, but I am seriously addicted to Panda Pop... go figure. I just made it to level 913 and you're right about the "invitation" & allure to keep going...

Peter Rus

Innovative enterprise solution/security architect/DORA /CRA /Digital Compliance Strategy/ Ensure successful innovation projects in less time with more value

8 年

https://www.reddit.com/r/pokemongodev/comments/4tm8tm/hey_guys_lets_work_together_on_a_live_map_of_wild/ \so you can see where they are at..even on the other side of the wall.

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Susanna L.

Accounts Senior assistant

8 年

I've already spent £8 on this and waiting for my card transactions to go through to see if I can buy more coins (I never spend money on games). This game has the potential for so many add ins and will definitely be going for a long time!

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