Points of Interest in XR (S01/E27)
Carsten Szameitat
CRO @ svarmony? - your XR experts, VPS indoor positioning, navigation and location based services
In the world of Extended Reality (XR), which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), there's a term that's gaining traction: "Point of Interest" or POI.
But what does it mean, and why is it important? Let's break it down in simple words.
1. What is a Point of Interest (POI)?
Imagine you're wearing a pair of AR glasses while walking in a park. Suddenly, a virtual butterfly appears, fluttering around a real tree. That tree becomes a "point of interest" because it's a specific location where the virtual and real worlds interact.
In XR, a POI is any specific location or object that draws the user's attention, either because it has virtual elements added to it or because it's significant in the virtual storyline.
2. Why is Localization Important in XR?
Localization is the technology that determines where you are in the real world and how you relate to the virtual elements around you. Think of it as a super-advanced GPS for the XR world. Without accurate localization, that virtual butterfly might appear floating in the air instead of near the tree, ruining the immersive experience.
3. Technologies Powering XR Localization
4. Challenges in XR Localization
Localization isn't always perfect. Here are some challenges:
5. The Future of Localization in XR
As XR becomes a bigger part of our daily lives, the demand for better localization will grow. We might see:
Conclusion
Points of Interest in XR are like magical spots where the virtual and real worlds meet. But to make that magic happen, we need powerful localization technologies. As we continue to innovate, the line between what's real and what's virtual will blur, creating experiences we can only dream of today.
Companies using POI in their products
1. Niantic, Inc.
2. Snap Inc.
3. Google
4. svarmony Technologies
5. Magic Leap
6. Yelp
8. Wikitude by Qualcomm
8. Layar (acquired by Blippar)
9. Zappar
XR Glossary
Ambisonics 360° (S01/E24)
Alignment Initialization?(S01/E13)
AR Anchor Techniques?(S01/E02)
AR Cloud explained?(S01/03)
AR markers?(S01/E05)
AR Collaboration?(S01/E08)
Assisted Reality?(S01/14)
Brain-Computer Interface (S01/E21)
CAVE?(S01/E18)
Emotion Tracking (S01/E20)
FoV?(S01/E15)
Geospatial Augmented Reality?(S01/E11)
Haptic feedback?(S01/09)
Head-Mounted Displays (HMDs)?(S01/E17)
Light Field Display?(S01/E10)
Markerles AR?(S01/E07)
Occlusion?(S01/06)
Pass-through technology?(S01/E12)
Spatial Body Language (S01/E19)
Skeleton View?(S01/E16)
Web AR technology?(S01/E04)
svarmony and Carsten Szameitat decided to start this initiative beginning 2023 with following goals:
Special thanks to our supporters: www.aryve.com and Location Based Marketing Association