Personalization is the Future of Applied BeSci, A Maturity Curve to Get There
Connor Joyce
Senior UXR at Microsoft | Writer, Speaker, Advisor | Ex- Twilio, BetterUp, Deloitte
Behavioral Science Maturity Curve
Now the canonical story of modern-day applied behavioral science, when Richard Thaler wrote about?the power of default in altering organ donation, it started a movement.?Finding applications across industries, nudges have begun to appear as a panacea where minor tweaks to an environment can yield a significant impact. While still very useful, the greater truth is that nudges are seldomly the one-size-fits-all solution choice architects once believed them to be, and behavioral change is still as complex as ever.?
Instead, when diving into details beyond the average effect size,?some nudges do not affect specific individuals, and?there can even be some people who suffer adverse outcomes. At scale, this means that rarely can a choice architect release a single nudge believing that it will have a universally positive impact. In any organization that collects data on the usage and behavior of their product or service,?there is potential to find the actual value of nudge. First, it requires getting on the path to the personalization of interventions
Respecting the need for personalization of interventions begins to explain?why there is more discussion around whether nudge's potential has been overvalued, especially when thinking about them as they go to solution. Yet, at the same time, a few companies have emerged with highly successful behavior-changing products, positioning themselves as experts in personalizing interventions.?Lirio, led by Amy Bucher, is emerging as one of the most progressive organizations encouraging improved decision-making through tailored nudges. The remainder of this article will cover a maturity curve for teams hoping to develop the capabilities required to begin personalizing interventions.?
Defining the personalization of interventions
To begin, let's establish a definition of what personalization means in this context. Personalization of content has been going on for years,?with Netflix being one of the most advanced. They not only target content to users based on various characteristics but even identify the?best thumbnail for the show?to get you to pause and choose it for your viewing (an intervention in its own right).
Personalization for our purpose is targeting specific features, notifications, and/or interventions to get a user to follow through with their intended behaviors. Looking at Lirio, this would be the targeting of a reminder to attend a doctor's visit. In this example, an individual has indicated that they want to begin a behavior that will benefit their health. By targeting an email reminder that invokes a particular call to action, they would intervene to help that person follow through with their intentions.
Building on a framework laid out by Stuart Mills, I define personalization across three main factors. The first is the delivery channel which is how the team will deploy the intervention in an individual's life. Within technology, this can look like emails, notifications, IM, text messages, etc. But can also take the form of policy. The second is the specific choice that the designer will suggest. In e-commerce, this could be the most recommended flavor of jam or the bike, which will most likely satisfy the customer's needs. The third is the behavioral technique that will most effectively lead them to the decision. For example, one message could focus on the potential for a loss that inaction will cause (loss aversion), or another could focus on the number of other individuals displaying the specific behavior (social norms).
Components required for personalization of interventions
Advancing a team's competency in tailoring interventions requires eight resources, Each of which will be further described with the stage of the maturity curve where they are needed. For now, I will briefly introduce each of the eight components. It is not the responsibility of the behavioral science team to create all of these. Instead, they must orchestrate this overall process, ensuring that other teams build out these components for future unification.?
A quick note on resource requirements.?Creating the components required to personalize interventions demands an investment across multiple teams and tools. Anyone pursuing this will likely need a solid business case to support investment. I plan to write separately about the growth opportunity of developing products that create behavioral change. For now, I will make the case that many successful startups and rapidly growing businesses have positioned themselves around creating behavioral-changing products. These focused services only appear to be growing. For a detailed list of examples,?check out this great resource on the behavioral institute.
Behavioral profile framework
User outcome metrics
Experimental platform
Passively collected data
Archetype:?These are user groups built by examining users' different personas or classifications. Each of these cohorts will have baseline values established for each data category in the behavioral profile framework. Archetypes can then provide the basis of personalization where users are quickly classified after beginning usage.
User feedback systems
Beta pool users:?A collection of users identified that they are willing to participate in research. Starting with these users significantly decreases the risk of upsetting customers with tests. However, they should not be the only groups tested upon as they inherit bias.
Interventions: Any feature or change to a product intended to convert behavior in some fashion. Ideally, they are built upon user research, which suggests that the users have some intention to bring to the service that is currently not fulfilling.
Introducing the maturity curve towards personalization
Now that we have covered all the components needed to create personalization of interventions, I will introduce a maturity curve describing the stages to get there. Each step represents a significant milestone in a team's ability to weave behavioral science into the product and develop the interventions that the designer will ultimately tailor to users. This graphic should be considered a guide where one can advance after meeting specific conditions, although everything must not fall in this exact order for a team to advance to the final stage.?
Stage 1 - Evangelization
The first stage is behavioral science Evangelism. A behavioral science team at this phase is anywhere from brand new through spending most of their time introducing other groups to the power of thinking through a behavioral science lens. Teams at the stage still need to create proofs of concepts, introduce people to the basics of BeSci knowledge and other foundational tenets of the field, and generate buy-in towards the vision of applying behavioral science. These teams are generally a single individual starting a behavioral science practice or a collection of individuals interested in creating a team but have yet to get the support to develop their team.
At this phase, the team should develop foundational frameworks on the types of data they want to collect to understand their users more deeply. As this will be a primary artifact used throughout this journey, the team should not only consider what is currently possible but develop a vision of areas to expand. Building this out will require thinking about the outcomes that are trying to be achieved; for example, getting someone to work out will be affected by everything from how they feel in the moment to their identity as a fitness person. This framework will be fundamental as the team advances to the next phase and needs to hone its scope on what behaviors they desire to change.?Kameleoon provides a great example?of this type of framework where they include: time spent on site, purchase history, location, and weather at the primary location, among many others.?
Example: The new behavioral scientist at Savings Co. focuses on introducing their various partner teams to the basic concepts of Behavioral Science. Sometimes they do this in live presentations, sometimes by recording videos or writing articles.?
Required Components
Stage 2 - Application
The next phase is Application which occurs after buying has happened and the team is ready to incorporate behavioral science insights into their product or service. Teams at this stage no longer have to explain the basics nor justify their existence; instead, they focus on getting features into the product. A single behavioral scientist can bring a team to this maturity but must do so by connecting with other researchers. In this phase, groups of behavioral scientists begin to form with each individual specializing in an area where they can contribute to seeing their applications brought to life. Intervention development is necessary if it has not already occurred, with various?examples here.
The main workstream to help advance a team towards the stage of Application is the development of user outcome connections. These connections are foundational to building behavior-changing products by describing the relationship between the user's desired outcomes, from usage to the specific, measurable behaviors that change them. Ideally, the product developers will also connect these user behaviors to business outcomes such that when fulfilled, users will choose to return and share positive feedback regarding the product. An example of a user outcome connection would be a finance app that helps users save money for retirement. The user outcome is a desire to increase cash in a savings account, which is correlated with user retention. The connected behaviors would include setting aside money at every paycheck, rounding out purchases, directing the additional change towards one's savings. Both behaviors are measurable through the data collected on usage and the user outcome by the amount of money in the account.?
Powerful user outcome connections have behaviors that are measurable with data collected through usage. It allows for scalability. Although as a fallback, user surveys or interviews that measure a specific behavior can also be used. Ideally, as a team grows, they will begin to utilize?passively collected data?generated through any digital interaction that a user has with a product or service. Advancing the passively collected data pipeline means not just deploying and organizing the inflow of user actions; it means deploying it in a way that allows teams to query and analyze it quickly.
Example: Savings Co.'s BeSci team researches the most significant barriers to users allocating parts of their paycheck to their savings accounts. They recognize that during the time between when an individual wants to start a savings account and when they receive their pay, they lose motivation for their long-term goal. Thus, they develop an intervention where users can direct a future amount of their compensation into savings when exploring savings options.?
Required Components
Stage 3 - Experimentation
The third phase, Experimentation, is when exponential value begins to occur. Teams take the previously developed interventions at this phase and test them for effectiveness. They also utilize the user outcome connections they have constructed to see what tweaks to the user's environment may have measurable outcomes or user behavior. A single individual can still be the leader of this thinking but, if so, must have a strong partnership with either a data science or experimentation group. Ideally, at this stage, a team will have formed with a qualitative researcher who can focus on developing interventions based on what users share they would like to change or improve and a quantitative researcher who can assist with testing and validation. Interventions at the stage will begin to be ranked by their overall effectiveness, dropping those which are ineffective.
Rolling out experiments requires expertise; doing it at scale requires the proper systems to be in place. Organizations that are already personalizing content or using models to maximize user engagement should have the infrastructure in place, but those who do not could benefit by first investigating simple A/B tests with in-app notification (with a platform like?OneSignal) or emails (example). After achieving wins, the team can further enhance the systems in a way that tests more than communications; instead, experimenting with the flighting of features to see which combination creates the best user experience (such as Optimizely or LaunchDarkly). If all of this sounds too complicated and there is yet to be the buy-in necessary, A behavioral scientist can start by rolling out a simple "paper prototype" to show the value that experimentation can bring a firm and then make a case for investing in the proper infrastructure.
While ideally, at this point, the team will have established a system of collecting passive data from usage that offers a picture of whether an intervention is successful, attitudinal user-generated feedback is necessary to complete that picture. Thus, a user feedback collection system is the next essential element for this phase. These can be as simple as?user interviews?but ideally are deployed as an in-product survey. Taking the ladder approach allows for timely feedback and rapid collection of attitudinal feedback. The most cutting-edge way to pursue this is using?bot technology?that can slip questions into the user flow in a helpful way where the user feels they are getting value for answering the inquiry.
When deploying these types of services and experimenting at scale, the best path is to start with a select group of users. The team should do this with users who have indicated they are open to participating in experimentation, which I call a beta user group. One of the best examples of this is?Microsoft Windows Insider. Users who are excited about access to early Microsoft feature releases will be able to access them in exchange for feedback. By participating in the program, the Windows team can rapidly experiment without the risk of upsetting unaware customers. This beta group cannot be the only source of experimentation as they hear significant bias by self-selecting into their participation. Still, they serve as a great starting point before expanding the testing to the entire audience.
Example: On top of the previous intervention the team created, they developed another which begins to round up a user's purchases and deposit the money into a savings account. By utilizing their newly created experimentation platform, the Behavioral Science firm tests the features to see which is the most effective.?
Required Components
Stage 4 - Personalization
The final stage, a never-ending iterative process, is Personalization. Here teams, which this level of capability requires a team, begin to craft the ideal change environment for each subgroup or individual. Each intervention can predict how effective it will be for each subgroup while also tracking those with the potential for an adverse outcome. Each archetype will estimate how much change content they can handle before disengagement, their best channel for communication, and behavioral techniques which have the most effect. At this phase, the behavioral science team working in concert with the product team can begin to realize the vision of a tailored experience based on user characteristics.
The only additional component required to succeed at this stage is the development of archetypes utilizing the data collected as part of the foundational theoretical framework. Archetypes should be developed based on clusters of users identified through an unsupervised learning model or similar processes. A great example is what?Cedar has done?with their customers, creating four main types of users. These groups then serve as the baseline values for each primary data type and can be updated according to the specific user behaviors. In other words, a new user can receive a tailored experience immediately based on their group membership. Then as they continue using the service, the experience will become further personalized as they generate more data that updates their unique profile.?
Example: The Behavioral Science team, in collaboration with data science and user experience teams, create two archetypes. First is the Forgetter who wants to save more but forgets about their plans, and the second is the Reluctant who only saves because they instructed that it is a good idea. The team takes the two previously mentioned features and begins testing them out to see which is best for each archetype so that when future users join, they can advertise the most compelling feature for them.?
Required Components
Getting to the final stage of Personalization is lengthy and detailed, but this maturity curve intends to lay out a path to success. While the investment is significant, the payoff is ultimately building products that help achieve the intentions that users bring to them and, in turn, which they will retain. For individuals trying to get their team on this path, I recommend that you start by aligning stakeholders around each component while building a vision deck that connects each effort to a larger strategy. One individual can ultimately choreograph this entire process, but it requires many people's effort to get all sections running.??
CTO-CIO-CISO. Proven Disruptor Transforming Tech for over a Decade.Queen of QA - Mentor Capitalist - CybSecurity Savant @QueenofQA
2 年Congratulations and kudos on your continued learning path.
BSc QS UND; PMP Unisa. Quantity Surveyor / Building Economist / Project Manager / Behavioral Economist
2 年Thanks
VP of Product @ Conga | ex-Microsoft, Meta, Oracle, Google
2 年Love this!
Product Designer | Design Systems | Data-Driven & Growth-Focused | Prototyping | User research | Usability Test
2 年Great content!?Thanks for sharing
Senior Data Scientist | PhD Economist with MS in Computer Science driving scalable research @ Netflix.
2 年Great content! I’m working on something similar. I’m particularly interested in stage 4 and in particular how to best define archetypes and/or whether defining archetypes is really necessary for personalisation?