Peeking inside the Sensics Goggles for Public VR

Peeking inside the Sensics Goggles for Public VR


Earlier this week, we made the Sensics Goggles for Public VR available for purchase on the OSVR Store. This is a limited pre-production run as we gear up for production of larger quantities.

We designed this product to address the needs of those that operate VR in public places such as theme parks, entertainment venues and shopping malls.

Goggles for public VR have different requirements than goggles for home use just like an exercise treadmill at a gym or health club needs to be different than a treadmill at home. Specifically, goggles for public VR need to be:

  • Durable, so that they withstand use by a large number of people. Unlike users of a VR goggle at home, users of a VR goggle at a public place might care less about handling it carefully.
  • Easy to clean, so that every user can get a clean, fresh feeling when wearing the goggles, regardless of who wore it before them.
  • Easy to maintain, in case something breaks.
  • Designed to allow maximum throughput of guests so as to maximize the number of people that can experience the attraction.

At the same time, the visual experience needs to be at least as good as goggles for home use because guests typically expect an experience beyond what they can get at home.

To achieve these goals, we used mass-produced 2160x1200 90 Hz OLED screens, high-quality dual-element optics with individual focusing mechanism, accurate 9-axis orientation tracker and incorporated them into a novel, patent-pending design. Below are some of the highlights of this design. To illustrate them, we mostly use the CAD drawings because they make it easy to show internal parts.

Click here to see that CAD views and the discussion of the design decisions that led to it

Luca Garattoni

CTO and Game Designer. Racing eSport designer since 2001. Open to new opportunities

8 年

Interesting, really. We are supporting now VR (and OSVR) for our game www.playracecraft.com Any possibility to try it? L

Brian Rossini

AR / VR / MR Use-Case and Product / System Design Expert

8 年

Very nice post, Yuval. This addresses an extremely important VR use case. You/Sensics have always driven rapid design iteration in the HMD space and marketed it clearly. Impressed. I hope I have the opportunity to check it out at some point.

要查看或添加评论,请登录

Yuval Boger的更多文章

社区洞察

其他会员也浏览了