Patch Notes #3: The game industry is becoming an innovation wasteland
Today's edition is written by news editor Chris Kerr.
"The most visually impressive way to play games on PlayStation." That's how Sony is pitching the PlayStation 5 Pro, a mid-cycle upgrade that will cost a staggering $700 and as evidenced during a tonally odd technical presentation, will largely enable owners to gawp at upscaled versions of titles like The Last of Us Part II Remastered, Gran Turismo 7, and Horizon Forbidden West.
It's been a few days since the console was unveiled by PlayStation lead architect Mark Cerny, who was given less than 10 minutes to convince consumers to part ways with an eye-watering wad of cash. After spending a good chunk of that time explaining why the base PlayStation 5 is still rather brilliant (see, there's no need to be jealous if you can't afford the upgrade), Cerny waxed lyrical about the Pro's prestige features.
A turbocharged CPU with 45 percent faster rendering for FPS-drenched gameplay. Advanced ray tracing that apparently makes reflections and refractions look bloody marvelous. AI-driven upscaling that sharpens images by adding detail you wouldn't believe. Appealing? That depends on your disposition. Rampant technophiles who crave the best of the best won't need convincing, but for everyone else this is an all too familiar pitch—and that begs the question: who actually cares?
Who cares about seemingly imperceptible marginal gains when Sony hasn't even delivered on the promise of the original PlayStation 5? Where is the software? Where are the raft of PlayStation 5 exclusives that go hell for leather and absolutely floor it? It's concerning that Sony is still relying on PlayStation 4 compatible releases to showcase its shiny new box. Especially when that box doesn't even feature a disc drive (backwards compatibility be damned). This isn't innovation. It's stagnation. If new hardware is a statement, this is Sony proclaiming it has run out of ideas.
Debuting the "most powerful console ever" (Cerny's words, not mine) is only a win if you have the software to showcase its ultimate potential. The PlayStation 5 is only four years old but sales have already started to slide away. The PlayStation 5 Pro feels like a wishful attempt to give the console a second wind before it has even begun to soar. During Gamescom, I spoke with a few execs who said the industry has a concerning tendency to look to the past for inspiration rather than attempt something fresh.
The PS5 Pro is precisely that. Sony is circling back to the last console generation and asking for a do-over, but without any real justification. The company just laid off over 1,100 workers at major studios like Naughty Dog, Insomniac, Guerrilla Games, and Bungie. Recent first-party release, Concord, crashed and burned in the space of two weeks. But hey, I'm sure you'll eventually get a solid return if you slap down $700 on a PS5 Pro.
I nabbed a PlayStation 5 at launch in 2020. Since then, I've only played two first-party titles that feel genuinely fresh. Astro's Playroom and Astro Bot. The former is a truly wonderful DualSense controller showcase transposed onto a bitesized 3D platformer. The latter is that vision fully-realized. A joyous, whimsical experience from Team Asobi that proves Sony has the nous to compete with the very best in the genre.
It doesn't reinvent the wheel, but in championing mechanical tomfoolery and tactile silliness above all else, Astro Bot starts to feel incredibly unique by sheer virtue of putting player experience first. It's like jumping into a ball pit as a kid. It's really not that deep, but that doesn't mean it isn't absolutely superb.
The irony here, is that Astro Bot is also depressingly reliant on nostalgia. In-game, you rescue a variety of bots, many of which come dressed as your favorite PlayStation characters from yesteryear. There's Jak & Daxter. PaRappa the Rapper. Those pesky primates from Ape Escape. The gang is all here, but in pushing those beloved characters front and center, Sony is also begging players to ask: what happened?
领英推荐
Why have so many of them been consigned to fleeting cameos in what's basically a $60 advert for PlayStation (albeit, a very good one)? Why have the studios who birthed those beloved mascots been wrecked by layoffs or shuttered completely? There's no doubting PlayStation has a rich history of innovation. Astro Bot makes that abundantly clear. It also shows there's still room for growth. Not only room, but a desperate, feverish need.?
You can only rely on nostalgia for so long. Eventually, you have to take risks and dare to imagine what comes next. Safe is diminishing returns, dying franchises, and spending billions in a desperate attempt to follow trends instead of defining them. The game industry needs its biggest players to take bold leaps. Right now there is only repetition.?
Status Report: The headlines that matter
Feature Creep: Originals and interviews for the discerning reader
Community Chest: Industry experts share their wisdom
Attended Shri Vaishnav Polytechnic College
5 个月This is a very serious topic and a world wide problem because this is the future of our industry and their perspectives But what about some story based games like games of thrones or other vr games that were introduced in the past, that were popular world wide
Student at CG Spectrum (Dragon game studios) - Showcasing my journey as a game designer & collaborating with others along the way
5 个月Regarding the ps5 pro and how you say they’ve ran out of ideas. I’m not sure what you are saying there? There isn’t a strap the PlayStation on your back and use it as a jet pack…yet, but it’s pc spec hardware in a small case. This is what we’ve dreamed of for years now and it’s available. Can we have some appreciation for what has already been achieved?