Be a part of history (encyclopedia) in the making
Encyclopedia of Computer Graphics and Games (Online Edition and Hardcover Volume)

Be a part of history (encyclopedia) in the making

With the ubiquity of Wikipedia, an encyclopedia is truly a rarity. Some may even say that encyclopedia is a dying breed. Yet here we are, in the summer of 2021, the online edition of the Encyclopedia of Computer Graphics and Games published by Springer Nature has garnered more than 58,000 downloads.

Unlike Wikipedia, the Encyclopedia is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide.

Moreover, the Hardcover Volume of the Encyclopedia will soon be available in major university and public libraries worldwide. But something is missing: You!

Whether or not you are a Wikipedian, if you have taught or written about computer science subjects, you need to be a part of history in the making by adding your name to the Encyclopedia of Computer Graphics and Games. How? It's easy: Submit an article about the history, education, technologies, and trends of computer graphics or computer games.

We accept small articles (650 to 1,000 words), medium articles (1,000 to 3,000 words), and large articles (3,000 to 5,000 words). Pick one or more of the following topics, come up with the title(s) of your article(s), and send me a LinkedIn message.

Here are the topics:

  1. 3D Visualization
  2. Artificial Intelligence
  3. Animation
  4. Audio / Music
  5. Augmented Reality
  6. Art and Design
  7. Cinematics
  8. Computer Graphics
  9. Engine Architecture
  10. E-Sports
  11. Game and other Medias
  12. Game Design and Development
  13. Modeling and Texturing
  14. Networked Games
  15. Open-Source Code
  16. Platform
  17. Physics and Simulation
  18. Production
  19. Rendering
  20. User Interface
  21. VFX
  22. Virtual Reality
  23. None of the above / Suggest a new topic

All articles should be tertiary literature reporting the accumulated, accepted, and synthesized knowledge of a particular topic or subject in computer graphics or computer games. All articles are peer-reviewed for accuracy before publication. Thank you!

Encyclopedia of Computer Graphics and Games


Agordor Israel

Software Engineer &Cyber Security Analyst( HTML, CSS , JAVASCRIPT) (A.K.A TechBrain)

3 年

great work done

Gowhar Ali

Digital Marketing Specialist at Institute for Education, Research, and Scholarships

3 年

Newton Lee with the passage of time Wikipedia is subduing encyclopaedia. It’s all about marketing and user needs. On google more than 88% people are using Wikipedia in comparison to encyclopaedia. Lesson We should run fast because it’s not first mover time but fast mover time. Encyclopaedia come first but Wikipedia was fast mover so that’s why it beat encyclopaedia.

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