Paid Games Service Market size will grow at a CAGR of 5.50% from 2023-2030: Cognitive Market Research

Paid Games Service Market size will grow at a CAGR of 5.50% from 2023-2030: Cognitive Market Research

Introduction of Paid Games Service Market

The market for subscription-based game access is the paid games service market. This comprises download-to-play services, which let users download and install games on their devices, and cloud gaming services, which stream games to users' devices. Numerous factors, including the rising popularity of cloud gaming, the rising demand for top-notch games, and the rising number of players, are fuelling the market's expansion.

These developments empower businesses to offer better-tailored solutions and services, which, in turn, contribute to the growth of the paid games service industry.?

  • For instance, START is the name of a new cloud gaming service that Tencent has introduced. With the help of this service, consumers can play top-tier games on their mobile devices without downloading or installing them first.

Mobile gaming's rising popularity: As more and more individuals acquire smartphones and tablets, mobile gaming is rising in popularity. Mobile gamers are likelier to subscribe to a service that allows them access to various games, creating a new market for paid games services.

Paid Games Service Market Report 2023 (Global Edition)

Key Insights from Paid Games Service Market Report

The Global Paid Games Service market will grow at a compound annual growth rate (CAGR) of 5.50% from 2023 to 2030.

To know more about The Paid Games Service Market statistics click here

How are the Key Opportunities Affecting the Paid Games Service Market?

  • Shifts to Digital Distribution to Propel Market Growth

The transition to digital distribution provides several advantages for gamers and game publishers. It means players will have easier and more accessible access to a bigger range of games. They can also purchase and download games without leaving their houses. Game publishers can reach a larger audience while lowering physical distribution costs.

Steam, the Epic Games Store, and the PlayStation Store are the most popular digital distribution channels for games.

In recent years, storage and bandwidth costs have decreased, making it more viable for game companies to distribute their games online. This has also made it easier for gamers to download and install games, which has helped the digital distribution sector flourish.

The Factors are Preventing the Market for Paid Games Services from Expanding

  • High Cost of the Games to Hinder Market Growth

The high price of games is a result of a variety of reasons. The price of creating a video game has been rising over the past few years. This is brought on by the games' expanding intricacy and complexity and the rising labor expense. A video game's marketing expenses have also been rising. This is because a larger audience must be reached, and the gaming market is becoming more competitive. Some video games require licenses for specific intellectual property, such as characters, music, or brands. These licenses can be pricey, particularly for well-known properties. Game developers frequently pay platform fees to the businesses that distribute their games. These costs could represent a considerable portion of the game's revenue.

Impact of COVID–19 on the Paid Games Service Market

Increased demand for online gaming and tight limitations have forced many to stay from home, increasing demand for online gaming. People are playing video games more than ever, increasing demand for commercial gaming services. Also, move to digital game distribution. People are increasingly likely to purchase games online rather than in physical stores, which has boosted the paid games service business. Because it doesn't require installation or download, cloud gaming is becoming more and more popular. The pandemic has increased interest in this technique because it allows people to enjoy games without leaving their homes. During the pandemic, smartphone gaming has also grown in popularity. Video games are now played on cellphones by people and tablets, which has increased demand for paid game services. Overall, the COVID-19 pandemic has benefited the paid gaming service business. The market is likely to expand more in the future years as more individuals adopt online gaming and cloud gaming.

Paid Games Service Market Market Analysis

By Type, the Digital Games Segment Dominated the Paid Games Services Market

According to Cognitive Market Research, digital games are utilized the most frequently in the market for paid games services. The market for paid games services is expanding due to the rising popularity of online games. Physical games are more expensive than their digital counterparts but more convenient to buy and download. The market for paid games services is also expanding due to the expansion of cloud gaming.

Smartphones and tablet games are the second-most used games. People of all ages use smartphones and tablets to play games since they are commonplace today. Many high-caliber games are now readily available for smartphones and tablets. Because they are frequently less expensive than standard console or PC games, they are more widely available. Mobile esports is a rapidly expanding sector that draws a sizable audience and player base. This is causing a surge in demand for top-notch mobile games.

  • Digital Games
  • Smartphones and Tablet Games

Application

  • Personal
  • Commercial

Get free sample pages of the latest published Paid Games Service Market Report

Top Companies Market Share in Paid Games Service Industry:

腾讯 , 苹果 , 索尼 , 美国艺电公司 , 谷歌 , 网易游戏 , Take-Two Interactive , Warner Bros. Games ., 育碧 , GREE , GungHo , Mixi

Paid Games Service Industry News:

  • March 2023: Microsoft Corp. and Boosteroid announced a 10-year deal to make Xbox PC games available on Boosteroid's cloud gaming platform. The world's largest independent cloud gaming provider, Ukrainian programmers work for the company Boosteroid, has reached 4 million customers worldwide. After Microsoft acquires Activision Blizzard, the deal will also allow Boosteroid users to stream Activision Blizzard PC games.
  • March 2019: Apple unveiled Apple Arcade, a subscription service for video games that would provide over 100 brand-new titles from top developers, including Hironobu Sakaguchi, Ken Wong, Wright, and dozens more.

Paid Games Service Regional Analysis:

  • The North American Paid Games Service market Dominate the Largest Share of Global Market

According to Cognitive Market Research, North America dominated the market in 2022 and accounted for a share of more than 36% of the global revenue due to several variables. Online gaming has become increasingly popular in North America over the past few years. Various elements, such as the expansion of high-speed internet accessibility, the popularity of multiplayer video games, and the falling cost of gaming consoles and personal computers, bring this on. Using a technology known as cloud gaming, consumers can enjoy video games without downloading or installing them first. Since it eliminates the need for users to purchase pricey gaming hardware, this technology is gaining popularity in North America.

  • It Predicted that the US Paid Games Service Would see the Fastest Rate of Growth Over the Forecast Period

According to Cognitive Market Research, online gaming is rising in popularity in the United States. The expansion of high-speed internet access brings this on, the popularity of esports and the rise in the number of people playing video games on their smartphones and tablets. Mobile gaming is another significant trend reshaping the paid games industry in the US. The number of people who play video games on their mobile devices has increased due to the popularity of smartphones and tablets. The market for paid games services is anticipated to expand due to this trend, which will last several years.

  • The Main Causes for the Asia Pacific Region to Experience the Fastest Growth in Paid Game Services in the Upcoming Years

The market for paid games services is expanding due to increased consumer disposable income in Asia-Pacific. Consumers are more inclined to spend money on entertainment, like video games, when their disposable income increases. The market for paid games services is expanding quickly in Asia-Pacific due to the rising number of smartphone and tablet users. This is because the most widely used platforms for playing video games are smartphones and tablets, which provide a practical and economical means to do so.

Frequently Asked Questions (FAQs)

What will be the size of the market for paid game services in 2022?

  • The global market size for the paid games service market in 2022 was xx USD billion.

What is the growth rate for the paid games service market during the forecast period?

  • The global market is expected to grow with a CAGR of 5.50% during the forecast period.

Which region has the largest market for services for paid games?

  • North America had the largest global paid games service market revenue share in 2022.

Which region is anticipated to expand the quickest in the upcoming years?

  • Asia Pacific to witness the fastest growth in the global paid games service market over the coming years.

In 2022, which nation will dominate the market for paid gaming services?

  • United States had the largest global paid games service market revenue share in 2022.

What are the key drivers for the growth of the paid games service market?

  • The market for paid games services is expanding due to various factors. The rising appeal of internet gaming is one of the causes. As more people start playing video games online rises, they search for simple and inexpensive ways to access a wide range of games.

Which type represents the largest market segment for paid games services?

  • The digital games segment had the largest share in the global market by type.

Which application dominates the market for paid games services?

  • In 2022, the personal segment had a major revenue share in the global market in terms of service.

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