ONLINE COURSE: 2023 NEW TRENDS IN VIDEO GAME VIRTUAL ITEMS

ONLINE COURSE: 2023 NEW TRENDS IN VIDEO GAME VIRTUAL ITEMS

SINGAPORE, updated on 8 Jan 2023 / Linkedin / Facebook

Why do people play mobile video games?

  • Besides being convenient, affordable, portable and entertaining, many find mobile gaming to relieve stress. Many also realise that being rewarded monetarily is possible with games in high demand. Converting all the hours of playing to money is indeed the trend now.
  • Creativity can create new demand and value from virtual skins and weapons to objects (collectibles) and worlds. Besides building new limited edition items with high demand and competing in tournaments, making fun YouTube explainer videos and playing online games with the community (TikTok/Douyin/Kuaishou) can also bring in potential advertisement and engagement revenue.

From the leading NAS100 Risk-Tech Database (since 1985), Finamatrix.NET won three global awards in 2018-2019 for Best A.I. Technology.

MINIMUM QUALIFICATIONS

  • Ages 12 and above. All technical jargon will be explained in simple language.

WHO SHOULD ENROL

  • People who want to learn new trends in mobile / video gaming.
  • Individuals who wish to explore a secondary income from video gaming.
  • Participants who want to be part of an exciting global network and community.

COURSE INFORMATION

  • Course Title: 2023 NEW TRENDS IN VIDEO GAME VIRTUAL ITEMS
  • Course duration: 9 hours (3 sessions of 3 hours online)
  • Course fees: S$225
  • Modes of training: Online (Zoom)
  • Course Structure: Daily 7pm-10pm.
  • Trainer: Dr. Lanz Chan, PhD, Singaporean, 47, ex-UBS banker and Professor, has coached more than 5,000 students in universities and in public lectures / programmes while he has extensive experience from Macau, Switzerland and Singapore in gaming and financial forecasting.

COURSE OUTLINE

We demystify the Top 10 Most Expensive Virtual Items Ever Sold (the list may change over time) based on game functionality (to win in the game) and social status (vs China gaming market).

  1. #10: Burning Killer Exclusive (cosmetic hat) - $12,000 "Team Fortress 2" (2007)
  2. #9: Echoing Fury Mace (weapon) - $14,000 "Diablo 3" (2012)
  3. #8: Dragon Slaying Sabre (weapon) - $16,000 "Age Of Wulin" (2013)
  4. #7: Treasure Island (virtual island) - $26,500 "Entropia Universe" (2003)
  5. #6: Ethereal Flames Pink War Dog (pet) - $38,000 "Dota 2" (2013)
  6. #5: Amsterdam (virtual city) - $50, 000 "Second Life" (2003)
  7. #4: Nest Egg (dinosaur egg) - $70,000 "Entropia Universe" (2003)
  8. #3: Crystal Palace (space station) - $333,000 "Entropia Universe" (2003)
  9. #2: Club Neverdie (asteroid resort) - $635,000 "Entropia Universe" (2003)
  10. #1: Planet Calypso (virtual planet) - $6 million "Entropia Universe" (2003)

HARDWARE & SOFTWARE REQUIREMENTS

  • Computer with 4GB RAM and above
  • Zoom

LEARNING MATERIALS

  • All materials will be provided digitally.

LEARNING OUTCOMES

  • Participants will learn to appreciate mobile / video gaming.
  • Participants will recognize the trends in monetizing video games.
  • Participants will understand how to create new opportunities in video games.
  • Participants will have access to our alumni community for global networking.
  • Participants may apply for our partner program as a career option.

Finamatrix.NET

CHESTER SWANSON SR.

Next Trend Realty LLC./wwwHar.com/Chester-Swanson/agent_cbswan

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