Object-oriented programming (OOP)

Object-oriented programming (OOP)

Object-oriented programming (OOP) is a computer programming model that organizes software design around data, or objects, rather than functions and logic. An object can be defined as a data field that has unique attributes and behavior.

OOP focuses on the objects that developers want to manipulate rather than the logic required to manipulate them. This approach to programming is well-suited for programs that are large, complex and actively updated or maintained. This includes programs for manufacturing and design, as well as mobile applications; for example, OOP can be used for manufacturing system simulation software.

The organization of an object-oriented program also makes the method beneficial to collaborative development, where projects are divided into groups. Additional benefits of OOP include code reusability, scalability and efficiency.

The first step in OOP is to collect all of the objects a programmer wants to manipulate and identify how they relate to each other -- an exercise known as?data modeling.

Examples of an object can range from physical entities, such as a human being who is described by properties like name and address, to small computer programs, such as?widgets.

Once an object is known, it is labeled with a?class?of objects that defines the kind of data it contains and any logic sequences that can manipulate it. Each distinct logic sequence is known as a method. Objects can communicate with well-defined interfaces called messages.

What is the structure of object-oriented programming?

The structure, or building blocks, of object-oriented programming include the following:

  • Classes?are user-defined data types that act as the blueprint for individual objects, attributes and methods.
  • Objects?are instances of a class created with specifically defined data. Objects can correspond to real-world objects or an abstract entity. When class is defined initially, the description is the only object that is defined.
  • Methods?are functions that are defined inside a class that describe the behaviors of an object. Each method contained in class definitions starts with a reference to an instance object. Additionally, the subroutines contained in an object are called instance methods. Programmers use methods for reusability or keeping functionality encapsulated inside one object at a time.
  • Attributes?are defined in the class template and represent the state of an object. Objects will have data stored in the attributes field. Class attributes belong to the class itself.

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