Nine Tips to Bridge the Cybernetic Design Gap
Raymond Kent, ASTC, LEED AP, Assoc AIA
Award winning senior leader in creative entertainment, experiential design, and technology consulting
Much like Doctor Who’s TARDIS, the toolbox for design just got a lot bigger on the inside. What was once relegated to testing labs, tinkerer’s garages, and a relatively small segment of the gaming industry has now exploded onto the landscape of everyday tech with the promise to change practice in everything from product design to education to entertainment to architectural design. Unlike other technologies we have seen, augmented and virtual reality are looking to have staying power in a truly disruptive way.
Both technologies have a long history dating back to the 1960s, and for much of their collective history, they were seen as clunky and expensive. Over the last several years however, investments from deep-pocketed sources coupled with advancements in computing power and the rise of smart devices, have gotten us much closer to the kind of technology we associate with legendary science fiction lore.
Designing with the Tech of the Future
As designers we have the opportunity to leverage this technology and delve more deeply into the design process in new ways. At DLR Group, we’re exploring how we can use this technology as an internal collaborative and iterative process in partnership with our clients, as a part of the product for the client in the form of a marketing/fundraising tool, or as an immersive way to experience the final environment.
There are a variety of ways to engage in AR/VR and a myriad of price points to go with it, each with advantages and drawbacks. Wading into this world can no doubt be a daunting task for any design team, but enticing possibilities for collaboration and new design techniques far outweigh the hesitancy. Below are some key considerations when deciding to launch an augmented or virtual reality design project.
Follow the link to read my nine tips: https://www.dlrgroup.com/insights/articles/kent-cybernetic-design-gap/
Communications Director | RDG Stockholder | Master Wordsmith | Storytelling Virtuoso | Hogwarts Alum
6 年Great insight Ray! Thank you for sharing.