Newsletter 6: General(ist) magic. What does it mean to be a generalist in 2024
Cosmic Velocity
Leading inclusive design agency in London. Delivering research, UX/UI design & team training to product teams.
A hiring prediction for 2024: 'this will be a year of design generalists' crossed our network past week. It is based on grim reality of recent lay-offs, markets uncertainty and lots of elections happening worldwide.
We were always kind of focused, deep generalists which means business as usual at Cosmic Velocity. But what does being a deep generalist really means for user experience design now? Olena Bulygina thought about it a bit.
What do we talk about when we (not) talk about generalist UX skills
Discussions about UX professions and the evolution of its requirements frequently focus on specific market expectations with the broadest range. They go from abstract skills like 'learning to code' or 'motion design' to diving directly into particular technologies, such as React, sometimes without fully exploring their application. In the example of coding, I personally found hard to apply 'learn to code' despite having some skin in the game: done a lot of programming since the first basic line at the age of eight, have an engineering degree, and some of my assembler code went to space on a micro-satellite some twenty years ago, true story. All I know is that ability to code my own prototypes has won a couple of clients over often at the cost of my own wellbeing (dear reader, I simply do not enjoy frontend development especially at the cost of mindful research analysis time).
Another factor that makes conversations about generalists harder is existing professional pressure for design professionals. I sometimes wonder how my engineer friends would behave if they had to prove themselves at every meeting, their skills would be always questioned, and recommendations neglected by the squad, team or org. And on top of this, they’d be expected to reinvent themselves and ‘learn to research’.
Applying lateral thinking can help to see a different approach to the generalist topic that starts with dimensions of UX work, not tools or technologies. Afterwards the dimensions can be defined with the desired depth and applied to recent or desired job experience or expectations — hopefully without FOMO and chronic existential doubt!
Practical reframing of UX skills: Thinking Hats to the rescue
Edward de Bono devised the Six Thinking Hats technique, where each hat represents a distinct and independent decision-making style through different perspectives, which we "put on" sequentially to examine the situation. Thinking of hats that are needed for user experience folks, sometimes simultaneously, this is the list of roles and outcomes for a user experience generalist. We definitely use all these hats in solving our clients problems on a daily basis.
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How to use this framework
Remember, your goal is not to achieve some fantasy of job-calibrated perfection. This approach allows to look at practical skills through different lenses, and then establish realistic personal criteria for professional growth.
Non-design book recommendation: Range: Why Generalists Triumph in a Specialized World. It did empower me with an analogy of jazz musicians able to improvise with other people as generalists, and classical musicians being brilliant in a different way. Interestingly, when jazz musicians improvise while in an MRI scanner, the data suggests their brains can effectively mute the self-critique circuit, allowing for uninhibited creativity. It also helped me to quiet my internal critic.
This newsletter is a work in progress where Cosmic Velocity experiments with content, topics, and formats. Share your thoughts and comments directly or publicly!