New year, new games: Get inspired for 2025

New year, new games: Get inspired for 2025

2024 was another difficult year for the games industry, but studios demonstrated extraordinary resilience with some truly incredible releases. Just two weeks into the year, we're seeing that trend continue with another wave of exciting new games on the horizon that push creative boundaries and challenge expectations. Dive into these inspiring technical guides and developer stories so you can hit the ground running with your own Unity projects in 2025.

Games made with Unity: December 2024

Games made with Unity: December 2024
Caves of Qud by Freehold Games

As 2024 came to a close, some of the most exciting releases of the year hit just in time for the holidays—many of them showcasing the power and versatility of what devs can do with Unity.

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Games made with Unity: 2024 in review

Games made with Unity: 2024 in review
1000xResist by Fellow Traveller Games

Wondering what games were Made with Unity in 2024? We've done our best to collate as many as possible. This is a long list, so we’ve attempted to categorize projects by genre (including Action, Comedy, Horror, Metroidvania, and Survival) to make it easier to parse. Hopefully, you can find something that inspires what you’re making or playing in 2025 and beyond.

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Case study: V Rising, by Stunlock Studios

Case study: V Rising, by Stunlock Studios
V Rising, by Stunlock Studios

Learn how Stunlock Studios made their monstrous open-world vampire survival adventure for PC and reached even more players by launching on PlayStation?5.

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Bloons TD 6 - Mobile Game of the Year - Pocket Gamer

Congratulations to Ninja Kiwi and Bloons TD 6 for earning Pocket Gamer's Mobile Game of the Year award for 2024! Adding to the excitement, Bloons Card Storm, a brand-new collectible card game set in the beloved Bloons universe, has just been released.

Getting Started with Multiplayer in Unity: A Beginner's Guide to Building a Tic-Tac-Toe Game with Code Monkey!

Code Monkey, one of our Unity Insiders, has created a detailed three-hour tutorial that walks through building a simple multiplayer Tic-Tac-Toe game using the Netcode for GameObjects package. The tutorial also covers essential tools like Multiplayer Play Mode, Multiplayer Tools, Relay, and Lobby. It provides a clear introduction to key multiplayer concepts, such as data synchronization and connection management. With straightforward and easy-to-follow instructions, this tutorial is a great resource for beginners looking to dive into multiplayer game development.

Unity 6.1 Beta is now available

Unity 6.1 Beta is now available

"We’re excited to announce the beta release of Unity 6.1 and invite you to participate in early testing. Feedback from our community is critical to getting Unity 6.1 production-ready. We value your input and have a team of engineers and customer QA folks on hand at Unity Discussions to engage with you.

Unity 6.1 builds on the quality, stability, performance, and capabilities shipped in Unity 6 to enable you to deliver to more platforms, with better visuals, more efficiently. Starting with the Unity 6 generation, we’ve changed how we release the Unity Engine so that we can keep improving performance and stability, while making it easier and less disruptive for you to upgrade to the latest update release.

Join the beta

New 2D tutorial with Nomad Coder

Start your very first game dev with Unity 6! Explore game development in an easy and fun way with 2-hour tutorial and lovely 2D assets.

ICYMI: It’s a wrap: 2024 technical content roundup

ICYMI: It’s a wrap: 2024 technical content roundup

Read this blog post to get an overview of the e-books, sample projects, tutorials, and articles published in 2024. We hope you find them helpful in your day-to-day work in Unity. We'll be developing more resources in the coming months. Stay tuned!

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Get the biggest edition yet of our URP e-book, now updated for your Unity 6 projects

URP e-book

This guide can help experienced Unity developers and technical artists develop as efficiently as possible with the Universal Render Pipeline (URP). It covers major Unity 6 features like Adaptive Probe Volumes (APVs), the render graph system, GPU Resident Drawer, GPU Occlusion Culling, the production-ready version of the GPU Lightmapper, and more.

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Updated to Unity 6: Dragon Crashers - UI Toolkit Sample project

Updated to Unity 6: Dragon Crashers - UI Toolkit Sample project

This official UI Toolkit project provides game interfaces that showcase UI Toolkit and UI Builder workflows for runtime games. It's been updated for Unity 6, and it includes data binding and localization.

Explore the project

Tips for writing cleaner code that scales in Unity: A five-part series

Tips for writing cleaner code that scales in Unity: A five-part series

This is the first article in a new five-part series on creating cleaner code for your Unity projects. It covers expanding the functionality of the Character Controller package by adding an AI-driven NPC. Our aim with this series is to provide you with guidance on how to apply general object-oriented programming principles to make your code more readable, well-organized, and maintainable.

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Tips for writing cleaner code that scales in Unity Part 2: Adding a jump mechanic using the state pattern

Tips for writing cleaner code that scales in Unity Part 2

In this second article we step through adding jumping mechanics to the game. We’ll build upon the refactored codebase from our first article and use the state pattern to implement this feature. In this series, we focus on using object-oriented programming best practices to write cleaner, more maintainable code in Unity.

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Tips for writing cleaner code that scales in Unity Part 3: Adding modular interaction system using interfaces

Tips for writing cleaner code that scales in Unity Part 3

In this third article of the series, we’ll create an interaction system that enables our player character to pick up items and interact with the environment. To achieve this, we’ll use interfaces to handle different types of interactions in a consistent way. Our aim is to provide you with guidance on how to apply general object-oriented programming principles to make your code more readable, well-organized, and maintainable.

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Unity Technologies is on BlueSky!

Unity Technologies is on BlueSky!

We’re thrilled to announce that Unity is now on Bluesky! Follow us to stay up to date on all things Made With Unity, developer livestreams, news and updates, event coverage, and much more! ?? Whether you're a seasoned developer or just curious, Bluesky is the perfect place to get inspired and connect with like-minded creators. What to check out first? Peek our dev starter packs to find community and build your own following. We'll see ya there!

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Cem K?ker

IT Consultant / Game Developer / Teacher

1 个月

I'll start when you'll make Unity Hub Apple Silicon Native.

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MR VIVEK SHARMA

A RELIANCE CAPITAL COMPANY

1 个月

????????????????????????????????

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Cem K?ker

IT Consultant / Game Developer / Teacher

1 个月

When are you making Unity Hub Apple Silicon Native ? 2056 ?

Alexander Aleksashev-Arno

TECHNOLOGY STAND FOR HUMANITY???? HUMANS | Innovations | Philanthropy | Culture | Diversity & Inclusion | Sustainability | Сonsulting

1 个月

????

Rajesh M

Full Stack Developer | Tech Stack - React, Flutter, Node JS, MongoDB, Sql, Github| REST Api

1 个月

Love this

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