My hot take on VR
My hot take on VR is that it will be some kind of a computing category, probably smaller than the console market. People will use it for entertainment, maybe they will build something in it like now in roblox. At work, however, there will be an active rebellion against VR.
1. I imagine a world where 微软 , Meta , and others push VR on sales meetings to enthusiastic CIOs as a way to increase employee engagement and more engaging business meetings. These CIOs buy it and implement it by forcing their employees to use new devices. People hate it and actively protest or just look for another job.
2. As a result, some daring companies will continue to force people to work in VR, while others, the softer ones that care about good relations with the labor market, will give up this innovation.
3. Why do I think so?
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4. Zuckerberg is honest in interviews, he believes the Oculus 2 sold well (7x better than the Oculus 1), so that's proof enough that people want it, and he will do it for them. In addition, he has ambitions to finally control some technological platform (like Apple in mobile, or Microsoft in PC). He means well. But he creates a vision of the future that I don't think is acceptable to most people, and that's why it's not going to work.
What's your opinion? Let me know in the comments!
Founder & Tech Lead | B2B, SAAS, AI
1 年Kuba, thanks for sharing!
I totally agree with your point of view that VR is against our human nature, but at the same time I also like to think about VR as a midstop during our technological journey to something new.? Maybe it could be something like AR, maybe XR or what's highly possible something that we are not even able to imagine right now.? As a technology it could be a dead end, or it could be something which will change the way we interact with software.
Production Engagement Lead @ Publicis | Life Sciences, Digital Marketing, Strategy
1 年How about mixed reality experience (like Microsoft Mesh)? With better, lighter, maybe even implanted hardware it allows for an even better hybrid work model, not keeping us tied to screens. There are already multiple applications for that, besides training, especially in post-sale technical service, where less qualified technicians can perform complex procedures guided remotely by experts or algorithms overlayed on digital twin.
Turning ideas into digital products
1 年Hmmm but there are also positive applications beyond "living/working" in the metaverse eg.: - entertainment / experiences - training (especially for the more hazardous scenarios or environment) and team building That alone might be a significant market, and the social metaverse can be AR rather than VR with some fluid context between those two for social gaming etc.