Multithreading is the ability of a program or an operating system to enable more than one user at a time without requiring multiple copies of the program running on the computer. This allowed the concept of throughput computing to re-emerge from the more specialized field of transaction processing. Even though it is very difficult to further speed up a single thread or single program, most computer systems are actually multitasking among multiple threads or programs. Thus, techniques that improve the throughput of all tasks result in overall performance gains.
Multithreading in Java is a process of executing multiple threads simultaneously. A thread is a lightweight sub-process, the smallest unit of processing. Multiprocessing and multithreading, both are used to achieve multitasking. However, we use multithreading than multiprocessing because threads use a shared memory area. They don't allocate separate memory area so saves memory, and context-switching between the threads takes less time than process.
Java Multithreading is mostly used in games, animation, etc.
1) It doesn't block the user because threads are independent and you can perform multiple operations at the same time.
2) You can perform many operations together, so it saves time.
3) Threads are independent, so it doesn't affect other threads if an exception occurs in a single thread.
Multithreading in Java offers numerous benefits, there are also some potential disadvantages are:
- Increased complexity: Multithreaded programs can be more complex and difficult to understand, design, and maintain. This is especially true when dealing with shared resources, synchronization, and deadlocks.
- Higher memory consumption: Each thread requires its own stack and program counter, which can lead to increased memory consumption and slow down the performance of the program.
- Potential for race conditions: When multiple threads access shared resources, race conditions can occur, leading to unexpected behavior and errors in the program.
- Difficulty in debugging: Debugging a multithreaded program can be challenging since it can be difficult to reproduce the issue and identify which thread caused the problem.
- Overhead of thread creation: Creating and managing threads can incur overhead, especially if the threads are short-lived.
- Synchronization overhead: Synchronizing access to shared resources can add overhead and decrease performance, particularly when multiple threads are contending for the same locks.
- Difficulty in predicting thread execution order: Multithreaded programs can have non-deterministic behavior, meaning that it can be difficult to predict the order in which threads will execute.
- Increased chance of deadlocks: Deadlocks can occur when two or more threads are blocked waiting for resources held by each other, causing the program to freeze or crash.
- Difficulty in load balancing: It can be challenging to distribute the workload evenly among threads, particularly if the tasks are not easily divisible into smaller units.
- Increased complexity of testing: Testing a multithreaded program can be more difficult than testing a single-threaded program, since it can be challenging to reproduce certain conditions and ensure that the program behaves correctly under different scenarios.
- Security concerns: Multithreaded programs can also have security concerns such as race conditions and memory leaks, which can lead to data corruption and other vulnerabilities.
- Harder to debug and trace: Multithreaded programs can be harder to debug and trace than single-threaded programs, particularly when issues arise due to race conditions or synchronization errors.
- Context switching overhead: When switching between threads, the CPU must save the current thread state and load the state of the next thread, which can add overhead and decrease performance, particularly when there are many threads.
- Difficulty in parallelizing certain tasks: Some tasks cannot be easily parallelized or may require significant effort to parallelize, making the benefits of multithreading less apparent.