Multiplayer devs should take a close look at Concord's Crew Builder system
In today's edition, we have a featured blog on new shooter Concord and its innovative crew builder features, plus featured blogs on sound design and object pooling in C#, as well as plenty of news from the likes of Steam, Epic Game Store, and more.
The beta for Firewalk Games' Concord shows off a surprisingly rich game mechanic.
The system feels like a combination of character selection in a tactical game like XCOM 2, combined with the deckbuilding logic of collectible card games.
Giving players the ability to control the character creator is already a fresh choice. Live service shooters like Apex Legends haven't been able to rely on such a feature in the past, because every new character in the game costs some amount of real-world or in-game currency. By restricting the number, it invites players to think about their favorite characters, and how they fit into each game mode.
A discussion of how composers can experiment with sound effects to make their music more unique and evocative. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord).
领英推荐
Here we look at the design and implementation of pools with a focus on C## and Unity.
No support for version rollback means the Fallout London mod won't come to Epic's storefront for the foreseeable future.
The co-op horror game is the start of publisher Oro Interactive's focus toward "content-creator-focused horror games."
Valve is still (partly) referring to X as Twitter.