Model Tracking in XR (S02/E47)
Carsten Szameitat
CRO @ svarmony? - your XR experts, VPS indoor positioning, navigation and location based services
Welcome to episode S02/E47 of our XR Glossary series. Today, we're exploring the sophisticated world of Model Tracking in Extended Reality (XR), focusing on its technical underpinnings, its potential to revolutionize XR experiences, and the crucial differences between single-angle and omnidirectional tracking. Model tracking is a cornerstone technology that allows XR systems to recognize and track three-dimensional objects in real-time, providing a seamless and interactive user experience.
Understanding Model Tracking in XR:
Model tracking involves the use of computer vision algorithms and sensor data to detect, identify, and follow the position and orientation of 3D models in the user's environment. It's pivotal for augmenting physical objects with digital information or interactive elements in XR applications.
Technical Requirements for Effective Model Tracking:
Single-Angle vs. Omnidirectional Tracking:
Transformative Impacts of Model Tracking in XR:
Model tracking is set to redefine XR experiences across various sectors:
Conclusion:
The advancement of model tracking technology is a game-changer for the XR industry, offering unprecedented levels of interaction and immersion. By understanding the technical requirements and exploring the capabilities of omnidirectional tracking, developers can unlock the full potential of XR applications. As we continue to push the boundaries of what's possible, model tracking will undoubtedly play a pivotal role in shaping the future of Extended Reality. Stay tuned for more episodes where we delve into the technologies driving XR forward.
XR Glossary
Ambisonics 360° (S01/E24)
Alignment Initialization (S01/E13)
AR Anchor Techniques (S01/E02)
AR Cloud explained (S01/03)
AR markers (S01/E05)
AR Collaboration (S01/E08)
Assisted Reality (S01/14)
Brain-Computer Interface (S01/E21)
CAVE (S01/E18)
Emotion Tracking (S01/E20)
FoV (S01/E15)
领英推荐
Geospatial Augmented Reality (S01/E11)
Haptic feedback (S01/09)
Head-Mounted Displays (HMDs) (S01/E17)
Light Field Display (S01/E10)
Markerles AR (S01/E07)
Occlusion (S01/06)
Pass-through technology (S01/E12)
Points of Interest (S01/E27)
Spatial Body Language (S01/E19)
Skeleton View (S01/E16)
Web AR technology (S01/E04)