Mission
I would like to share a personal project that i been working on for an year. This Sequence is inspired from The Mission Impossible 1 tunnel Chase sequence.
This project is a bit special to me as i decided to step out of my comfort zone(FX) and learn other aspects of CG.Since this project required extensive character animation which i have no prior experience i signed up for a animation Mentorship at Griffin animation academy to do this project.Huge thanks to Eddie Chew at Griffin for being an amazing mentor.
Also a big thanks to Adnan Hussain for his awesome control rig tool for Metahumans in Maya.
https://www.madguru.net/
Apart from animation i was responsible for Character generation using Metahumans,Env Modelling,Grooming,CFX,FX,Lighting& compositing.
Really love the Solrais Lighting workflow as i was able to light/lookdev 6 shots in a single stage without any hassle
Character Generation-Metahumans
Base layout & Animation-Maya
Cloth Modelling-Marvelous designer
Texturing-Substance Painter
Grooming,CFX,FX-Houdini
Lighting&Lookdev-Solaris/Redshift
Compositing-Nuke
https://vimeo.com/668950394
Breakdown
https://vimeo.com/668954285
#Houdini #animation #maya # destruction #Solaris #redshift #substance
Director | Animation Creative and Tech Consultant
3 年You did it! That really turned out fantastic. Love the breakdowns and thanks for the shout out. Really though, you did such an incredible job.
ML CG Supervisor at Image Engine Design Inc.
3 年Love it.. yeah way to go