Minimizing Total Cost of Ownership
In the world of Contract Lifecycle Management (CLM) platform (or any platform) development there are few occasions as momentous as the "Go-Live". A "Go-Live" is when a project team releases the system they've been building and it "goes live" with the end users of that system. It is the culmination of weeks or months or even years of workshopping, requirements gathering, designing, documenting, building, demoing, testing, training, deploying, communicating and more. All of the work is DONE!
Or is it?
Even though the system is now live, the work to keep it up and running and actually used has just begun. Someone has to support users, fix bugs, add new users, decommission old users, perform general administrative activities, build enhancements, and keep the system relevant within a constantly changing organization. There is a lot of work to do, and the decisions made before go-live greatly impact the amount, difficulty, and cost of that work.
The work that occurs after go-live contributes to a system's Total Cost of Ownership (TCO), and organizations seek to minimize this cost across all of the systems they use. There are five pillars of system design one can keep in mind before go-live that will result in low TCO. They are:
Read on for how to use these pillars to minimize TCO.
User Experience
Make sure users have a pleasurable and fulfilling experience.
One of the reasons TCO of a system can skyrocket is because it is so hard to use. Users frequently get stuck because the system is complicated or hard to understand. With no other options available, users open support tickets or call a support center to get unstuck. Tickets and calls to support are expensive and kill not only the TCO of the system but also its Return on Investment (ROI) -- users may stop using the system altogether and any benefit it was supposed to have is negated.
Poor user experience also leads to development efforts needed to improve that user experience. The project team (or their successors) may need to revisit design and build decisions that were supposedly finalized, all costly steps ideally avoided.
When designing and building a system, keep the Seven Principles of Excellent User Experience in mind. These are:
Keep the pillar of User Experience top of mind to reduce support costs, reduce development costs, and increase user adoption.
Simplicity
Choose the simpler design wherever possible.
Anyone familiar with Lotus Cars knows that they focus on building cars that are simple and light. This design philosophy is a result of Lotus Cars founder Colin Chapman and his unofficial mantra: "Simplify then add lightness". Simple and light cars are nimble, handle well, accelerate quickly, stop quickly, and are relatively inexpensive to make. Chapman abhorred complexity.
Complexity is expensive, so keep it simple whenever possible. Complex systems are difficult to build, difficult to understand, difficult to maintain, difficult to grow, difficult to extend, and just plain difficult. All of this difficulty leads to ballooning development and support costs for as long as the system is in use.
To follow the pillar of simplicity, ask and answer the following questions:
Keep simplicity in mind to reduce TCO for a system with lower development and support costs.
Robustness
Design the system so that it can handle a variety of situations and stressors.
Robustness can be best understood by its opposite -- fragility. Fragile systems are brittle, inflexible, and break easily. Even when they "work" they usually don't work very well. Robust systems can stand up to a lot of abuse from users and even from administrators and developers; mistakes, errors, and unexpected behavior from any of those groups don't bring the whole system down.
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To follow the pillar of Robustness, ask and answer the following questions:
Think about how to create a robust system to keep TCO low; the system operates well without a lot of fuss.
Maintainability
Design and build with future system maintenance in mind.
No matter how simple and how robust a system is, it will always need maintenance. Always. Like a car, things break, things need fixing, and things simply need routine maintenance. Keep this fact in mind and that maintenance can be simple, easy, and low cost.
To follow the pillar of Maintainability, ask and answer the following questions:
Focus on maintainability to keep long term TCO low.
Extensibility
Focus not just on today's problems but tomorrow's, allowing for a system to grow and improve with minimal additional development effort.
The only thing that never changes in software (and in life) is the need for change. No matter how functional and feature-rich it starts, all software systems will need improvements and extensions -- they will need functionality changed and added. If a system is very rigid and built with a narrow understanding of today's problems it will have a hard time extending to tomorrow's problems. Adjusting it in the future will be costly.
To follow the pillar of Extensibility, ask and answer the following questions:
Design and build with extensibility in mind to reduce TCO and ensure the system stays relevant for a long time.
Conclusion
Software go-lives are exciting. After a lot of hard work, a project team can finally see the fruit of the labors. They can finally see users getting value from what they built. But while go-lives are exciting and certainly cost a lot in their own right, the work that follows contributes much to the Total Cost of Ownership (TCO) of a software system.
There are many design and build choices that affect long term TCO, and adhering to the five pillars of system design that result in lower TCO. They are:
Keep these five pillars in mind before, during, and after go-live to minimize TCO and maximize the benefits of any software system.
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9 个月This is another great read Professor Michael Martin :) I’d add a section for considerations : Before go-live, customers should consider several factors to help minimize the Total Cost of Ownership (TCO) of a system. Here are some important considerations: 1. Robust Testing 2. User Training 3. Scalability and Flexibility 4. Documentation 5. Vendor Support and Maintenance 6. Integration Capabilities 7. Security and Compliance I can send you a blurb for each By understanding and prioritizing these UX components you have listed as part of TCO considerations, customers can make informed decisions that lead to systems with lower total cost of ownership, enhanced user satisfaction, and long-term cost savings. Cheers !