Microsoft's Blizzard in the Gaming Snowstorm
Anjal Agrawal
M&A and Strategy at Virtusa || Ex-IB at Nomura (PPO) || IIM Shillong (17-19) || CA || Yes Bank FutureReady Scholar || Ex-JPM || Ex-Baker Tilly DHC || #ProudSINKWAD
Microsoft acquired Activision Blizzard (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher, for $68.7bn ($95 per share). This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse. The acquisition includes iconic franchises from the Activision, Blizzard and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming.
With this acquisition, Microsoft became the world’s third-largest gaming company by revenue, behind only Tencent and Sony. The acquisition of Activision is Microsoft’s largest ever, far in excess of the $26bn Microsoft paid to acquire LinkedIn in 2016 and the $7.5bn it paid to acquire Bethesda in 2021.
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Activision Blizzard – 2008 alliance between Activision and Vivendi
In Jul-08, Vivendi and Activision merged to create Activision Blizzard, the world's most profitable pure-play online and console game publisher. Activision Blizzard was formed by combining Activision, one of the world's leading independent publishers of interactive entertainment, and Vivendi Games, Vivendi's interactive entertainment business, which included Blizzard Entertainment's(R) World of Warcraft(R), the world's #1 subscription-based massively multiplayer online role-playing game, at the time. Activision Blizzard continued to operate as a public company traded on the Nasdaq under the ticker ATVI until 2022. The merger combined leaders in mass-market entertainment and subscription-based online games, and Activision Blizzard had leading market positions across all categories of the rapidly growing interactive entertainment software industry.
At the time, in addition to World of Warcraft, the #1 subscription-based massively multiplayer online role-playing game, the transaction brought together some of the world's leading interactive entertainment franchises including Guitar Hero(R), the #1 family entertainment and #1 music-based franchise; Call of Duty(R), the #1 first-person action franchise; Tony Hawk, the #1 action sports franchise; Spider-Man, the #1 Super Hero franchise; Cabela's(R), the #1 sports hunting franchise; and two of the top-ten kids movie-based franchises, Shrek and Madagascar(TM), for calendar year 2005 through 2007.
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Why would Microsoft buy Activision Blizzard?
The most valuable company in the world, Microsoft has rebounded from a poor performance with the Xbox One generation by focusing emphatically on software instead of hardware. In June 2017, the company launched Game Pass, a subscription service that provides “no-additional-cost access” to thousands of games, both those developed by Microsoft-owned studios and many others from partners.
Microsoft focused on acquisitions in the gaming space to bolster its library of franchises. In Mar-21, it acquired ZeniMax, the parent of Fallout and Skyrim developer Bethesda Softworks and Doom creator ID Software. However, Microsoft has been fairly unsuccessful in gaming acquisitions in the past. The aftermath of the ZeniMax deal went sideways as Microsoft decided to not release popular upcoming Bethesda titles Starfield or Skyrim sequel The Elder Scrolls VI on PlayStation, opting instead to limit distribution to Xbox consoles and Microsoft Windows computers. Redfall, the latest release from ZeniMax subsidiary Arkane Austin, did not publish on PlayStation, either. Before the acquisition, Bethesda games were distributed across all platforms.
Amid employee unrest at Activision Blizzard and a multitude of lawsuits regarding alleged systemic sexual harassment, Microsoft swooped in and made what amounts to the biggest M&A offer in gaming history. Expected synergies for Microsoft from the acquisition of Activision Blizzard include –
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A Long and Tedious Battle with the Regulators
But this deal met with a roadblock that lasted one year, eight months, and 26 days! Microsoft announced its intention to buy Activision on January 18, 2022. The deal saw pushback from all the regulators including the United States' Federal Trade Commission (FTC), the European Union, and the UK's Competitions and Markets Authority (CMA). Microsoft finally emerged successful, however, as the deal was finally closed on October 13, 2023. Well, it was either this or Microsoft would have to pay $3bn to Activision Blizzard in a breakup fee.
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The Acquisition Aftermath
Bobby Kotick continued to serve as CEO of Activision Blizzard till Dec-23. Kotick received a whopping $400m from the sale of his shares in Activision, while chairman Brian Kelly received $100m. In Jan-24, 2,000 workers in Microsoft's gaming division were laid off from its 22,000 staff. This was just three months after the acquisition.
600 workers at Activision Publishing, are unionizing, forming the largest video game workers’ union in the US. Microsoft recognized the union after the vote count was finalized. As part of its lengthy effort to convince regulators to approve the deal, Microsoft signed a first-of-its-kind pact in the industry to remain neutral if workers wanted to unionize with the Communications Workers of America Union (CWA). The workers also saw the successful effort in Jan-23 to unionize at ZeniMax Media, a video game company also owned by Microsoft, which had expanded its neutrality pact to cover any of the other video game studios it owned. 300 workers at ZeniMax, whose Bethesda Game Studios makes hits such as The Elder Scrolls, voted to unionize through the new, expedited process.
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This concludes the first case study in the series “Gaming Consolidations – Forming the Perfect Tetrix.” Microsoft’s acquisition of Activision Blizzard is the biggest gaming acquisition to accelerate the growth in gaming across mobile, PC, console and cloud and provide building blocks for the metaverse. What followed was a long and tedious battle with the regulators, a roadblock that lasted one year, eight months, and 26 days!
While Microsoft fired 2,000 workers, Sony laid off 900 workers from its PlayStation division. In the next case study, we will look at the acquisition of Bungie, the gaming company that created sci-fi hits Halo and Destiny Corus Group, and Repeat.gg, a leading eSports tournament organiser, by Sony. Until then, thank you for your time. Please post your feedback and comments. Also, if you want to further read on the M&A strategies of the big tech companies FAANG, please refer to my two-part article series link here and brief video here.
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Please find below all the information sources that have been instrumental to the above article, along with some additional reading materials. Gratitude to all the creators –
1.????? Mergermarkets
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