MG Jobs! Games Industry Newsletter ?? ???

MG Jobs! Games Industry Newsletter ?? ???


Welcome to another electrifying edition of our weekly newsletter! ??

?? 4th Edition of MGN Magazine is Live! ??

Get ready for an essential journey through the themes of accessibility, inclusion, and diversity in the gaming universe with the new edition of MGN Magazine! ??

In this edition, we dive deep to discover what truly makes a game enjoyable and accessible for everyone. We explore how inclusion and diversity are key elements for a richer and more connected gaming experience, ensuring that all players can engage.

We interviewed renowned experts such as Christian Rivolta Bernauer and Felipe Negr?o de Oliveira from AbleGamers Brasil , Barrie Ellis from SpecialEffect , and Ian Hamilton , co-founder of the Game Accessibility Conference. They share their insights on how to make games more accessible and inclusive.

You’ll also find inspiring stories from developers like Victor Garcez , creator of A Cura, and Marina Gatto , developer of Paran? Rēbiwa, highlighting indigenous representation in games. Additionally, learn about the work of Cubic Jogos Digitais, which combines sustainability with inclusion.

And, of course, don’t miss our detailed reviews of Black Myth: Wukong and Star Wars Outlaws, with a special focus on accessibility, and the inspiring stories of streamers with disabilities like Neto "NoHands" Trindade and Gabriel "Machadinho" Machado .

?? Check out the 4th edition of MGN Magazine and discover how we can build a more inclusive and diverse future for gaming: MGN Magazine 4th Edition


This week, the gaming industry has been buzzing with major shakeups and big moves. Let's dive in!

The gaming world has seen some major shakeups this week! After 17 impactful years, the Dutch Game Garden will close its doors in 2025. Over at Rocksteady, disappointing sales of Suicide Squad: Kill the Justice League have put a dent in their once-glorious reputation. Meanwhile, Jeff Drobick is stepping in as the new COO of Earn Alliance, ready to level up their mobile gaming ventures. Sony’s CEO is pushing for more original content across movies, games, and anime, while Asmodee welcomes Thomas K?gler as its new captain. Former Blizzard president fired shots at Microsoft's multiplatform approach, claiming "Consoles Never Die." Evoplay is breaking records with their innovative games, and Hopoo Games teamed up with Valve, leading to the mysterious cancellation of a new project. Fighting game fans are in for a treat as Arc System Works confirms their presence at Brasil Game Show 2024, and Nintendo of Europe has a new boss with big expectations. Finally, Capcom fans were surprised by the departure of the director behind Dragon’s Dogma and Devil May Cry.

That's your roundup for this week, folks! For all the latest updates, visit us at www.mundogamer.community and stay ahead of the game.



Don't miss the chance to find exceptional talent in the gaming industry! Register your company on our platform and post your job openings to attract the best professionals in the market. ??

If you are passionate about games and looking for an opportunity to work in this amazing market, check out the available positions and apply. ?

Visit www.mundogamerjobs.com now and advance your gaming career! ??


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Accessibility, Inclusion, and Diversity: The Future of Games That Can Change Lives

The future of games is not just about technology, graphics, or innovative mechanics. The true advancement lies in how games become more accessible, inclusive, and diverse, offering experiences that can transform lives. In an industry historically focused on entertainment, small dreamers are paving the way for significant changes in the market, giving a voice to those who were once overlooked.

Accessibility: A Game for Everyone

Accessibility in games means opening the doors for everyone to participate. It’s not just about adding subtitles or difficulty settings; it's about creating experiences that allow players with different physical, sensory, and cognitive abilities to have the same opportunity to engage and have fun.

Developers like Ian Hamilton, co-founder of the Game Accessibility Conference, have been leading the charge, advocating for practices that make games more accessible to players with disabilities. Tools like screen readers, adapted controllers, and simplified gameplay modes are becoming standard in many high-profile titles. A recent example is The Last of Us Part II, which offered a full range of accessibility options, earning praise not just for its narrative but for how it embraced a diverse player base.

Inclusion: Representation Matters

Inclusion goes beyond technical accessibility. It’s about representation. When players from different backgrounds, cultures, genders, and sexual orientations see themselves reflected in characters and stories, they feel more connected. This is a growing movement within the industry, which is beginning to understand the impact that greater diversity can have in creating a more engaged and passionate player base.

Independent developers have been pioneers in this aspect. Games like Paran? Rēbiwa by Marina Gatto focus on indigenous representation, while other projects bring important social issues to the forefront. These small dreamers, often outside the spotlight of major industries, are crafting narratives that not only reflect their own experiences but also open up broader dialogues about inclusion and diversity in the gaming world.

Diversity: The Power of Difference

Diversity in games isn’t just about who’s playing; it’s also about who’s creating. Studios that embrace diverse cultures within their teams tend to produce games that resonate with a global audience. When different perspectives are brought into the creative process, the result is richer stories, deeper characters, and experiences that reflect the plurality of the real world.

Initiatives like the AfroGames project, which brings esports to underserved communities, are examples of how diversity can change lives and create opportunities where none existed before. Major companies are beginning to realize that inclusion is a transformative force, not just morally but economically, by expanding their reach to audiences that were previously ignored.

Small Dreamers, Big Changes

At the heart of this transformation are the small dreamers—independent developers, accessibility advocates, and diverse voices shaping the future of gaming. These visionaries often face immense challenges, but their passion for creating a more inclusive and accessible gaming world is making a difference.

The future of gaming is being shaped by those who understand that true innovation lies not only in what games can do technically but in what they can represent. Accessibility, inclusion, and diversity are the keys to a future where everyone, regardless of their abilities or backgrounds, can find a place in the gaming universe.

And as we look to this future, it’s clear that these small dreamers will continue to drive the big changes, transforming lives and ensuring that the power of games is truly for everyone.

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