Metaverse in Telecommunication
Hady Ghandour
Executive Leader in Digital and Telecommunications l Actel Group Regional General Manager l Unleashing Business Growth with Cutting-Edge Technology, Strategic Partnerships, and Innovation.
I am not the writer of the below article . I just copied this use case to share with you out of a document prepared by Rejolut about Use cases for the Metaverse covering 30 industries over 187 pages! (Link at the end )
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Metaverse differs from other technological tools or solutions; it is an alternate virtual universe, and thus service providers and telecoms would need to establish a clear and well-defined monetization model in order to see a return on their investment.
Telecoms require a two-pronged strategy that addresses two critical issues: first, how would they sell metaverse to end users? Second, what technology would be required to implement the monetization model that telecoms are attempting to establish?
Metaverse, unlike traditional telco service bundles, is not a simple usage-led model. Its complexity must be understood in the context of the required knowledge, application scenarios, and expertise on how to curate various elements including usage rating, usage billing, and much more.
In this case, technology solution providers such as Amdocs can help telecoms build comprehensive, efficient monetization models by laying down tools and solutions across various aspects such as charging components, promotions, and packages, among others, that can help telecoms charge end users for using metaverse
How metaverse influences telecom
GSA confirmed that as of August 2021, the number of launched 5G networks stands at 176, with a presence in 72 countries and territories. This figure is expected to rise as 461 operators in 137 countries/territories invest in 5G trials, license acquisition, planning, network deployments, and launches.
Mobile carriers have invested billions of dollars in 5G networks, so it is not strange that they are betting on a futuristic concept that will provide them with a fair share of returns over time. GSMA Intelligence forecasts $720 billion in global spending on 5G networks between 2021 and 2025.
Telcos have begun to explore metaverse-based platforms, which combine multiple technologies to bring the internet to life. Why so? Because 5G and the metaverse are inextricably linked. "What 5G is going to do is really turn that metaverse experience into something that reaches out into your daily life, said Sarah Gilarsky, a Verizon business development lead.
Identifying the business potential, China Mobile, Verizon, and SK Telecom have jumped in to build platforms based on blending the digital and real-life worlds. With such innovative 5G applications, operators could potentially earn $712 billion in revenue by 2030, creating a win-win situation. Considering this, while cutting-edge metaverse applications are still in the conceptual stage, once they become popular, various ICT players such as service providers, MVNOs, and cloud hyperscalers can capitalize on the demand for fast connectivity, data storage, and reliable connectivity.
While it's difficult to predict how much money metaverse-related applications will make in the long run, early metaverse applications like enhanced and immersive media will account for 40% of the 5Genabled application market by 2030. In this regard, Fuad Siddiqui, a senior partner and vice president of Nokia Oyj's research arm Bell Labs, stated that telcos would require funding partners to pull off these platforms as they continue to heavily invest in 5G over the next few years.
Considering this, while cutting-edge metaverse applications are still in the conceptual stage, once they become popular, various ICT players such as service providers, MVNOs, and cloud hyperscalers can capitalize on the demand for fast connectivity, data storage, and reliable connectivity. While it's difficult to predict how much money metaverse-related applications will make in the long run, early metaverse applications like enhanced and immersive media will account for 40% of the 5G-enabled application market by 2030. In this regard, Fuad Siddiqui, a senior partner and vice president of Nokia Oyj's research arm Bell Labs, stated that telcos would require funding partners to pull off these platforms as they continue to heavily invest in 5G over the next few years.
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How to monetize with Metaverse in telecommunication?
Telecommunications companies are potential participants in the metaverse economy. Telecommunication companies are ideal players in the metaverse domain due to their large subscriber base, ability to charge, bill, and collect payments, and ability to deliver any digital content to their users. They can not only offer their own services and bundle them in the metaverse, but they can also handle transactions and provide the best experience to their metaverse subscribers. We can see how drastically different the next decade will be from today. In the information age, new technologies, access methods, and concepts will shape our existence. The metaverse appears to secure its place in this new world. It will also evolve as a result of new capabilities and technologies every day.
The Use Cases of Metaverse in Telecommunication
·?????Digital Twins
Instead of being an application on their own, digital twins could be integrated into the Metaverse. This approach is most likely the most cutting-edge technology available today for both slashing expenses and improving performance. The administration and design of networks must now take into account an expanded number of parameters that must be optimized as a result of the evolution of wireless communications. Operators can significantly improve the deployment and upgrading of their networks with a lesser requirement for re-optimization, similar to its uses in healthcare and other industries.
·?????Meeting and Training Rooms
When used in conjunction with online collaborative systems like Microsoft Teams and Zoom, the Metaverse might create a virtual workspace that is analogous to the real one. In that way, the interaction between individuals would likewise be more realistic. Trainings that are expensive and time-consuming can occur more naturally. Additionally, the requirement for moving and traveling equipment would disappear in favor of digital avatars. As a show of strength that its telecom infrastructure is prepared to welcome the next revolution, Korean telecom provider SK Telecom introduced its Metaverse platform "ifland," which generates social and virtual meeting environments utilizing its cutting-edge 5G network. Even the German operator Deutsche Telekom opted to introduce the Korean platform to Europe last month.
Decentralized Telecommunication Operator is a Metaverse-focused operator that was established earlier in May. The meta-company has created a way to swap phone numbers as non-fungible coins using blockchain technology, which should be the foundation of Web 3.0. (NFTs). The creation of TCTx by another company, Telephony Communications Technology, intends to create smart cities in the Metaverse.
·?????Client Services
Another significant application of the Metaverse will be in customer support. The virtual platform could offer a straightforward method where any maintenance can be performed through extended reality applications that combined a digital twin of the phone with a loosely holographic form of communication, as opposed to relying on phone support, chatbots, and time-consuming trips to repair facilities.
Another significant application of the Metaverse will be in customer support. The virtual platform could offer a straightforward method where any maintenance can be performed through extended reality applications that combined a digital twin of the phone with a loosely holographic form of communication, as opposed to relying on phone support, chatbots, and time-consuming trips to repair facilities.
This is the link of the full document if you are interested in more uses cases?
https://media.licdn.com/dms/document/C4D1FAQG3cQ9be39JcQ/feedshare-document-pdf-analyzed/0/1670936363120?e=1671667200&v=beta&t=TgkJ9-FbYSbx31pBn0SOWYvUGrs47aQfLDJwLKV2tn4