Meta Marketing Research #001: 14 key insight areas
Martin Petkov
Content Marketing @ Cyfrin: World-class web3 education, tools, and security audits | "Metaverse AI" trilogy author
Welcome to the Meta Marketing Research monthly newsletter. I'll be summarising and commenting on the latest relevant research papers from leading academic journals.
This Metaverse marketing research digest is based on a comprehensive piece released late last year:
Below I offer research highlights and personal commentary.
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A burgeoning and mass-adopted Metaverse will transform all key marketing functions by enhancing existing and enabling new capabilities and possibilities.
Why it matters?
The potential of consumer interaction with brands within the Metaverse has generated significant debate. This research digest examines the marketing implications of the hypothetical widespread adoption of the Metaverse. It identifies new research directions and proposes a new framework offering valuable contributions to academia, practice, and policymakers.
1. Marketing theory: opportunities and challenges
The Metaverse is a novel platform that may be crucial for deciphering user behaviour and consumer culture with new metrics and degrees of intrusiveness. However, marketing in this space is highly experimental posing unique marketing challenges, including:
Metaverse retailing is more experience-oriented than product-oriented.
Researchers propose three categories of virtual customers — virtualskeptics, evirtualists, and virtualcentrists based on their flow state and attitudes. An inclusive approach to crafting brand communication addressing each category will aid marketers in the Metaverse.
From a brand perspective, it is vital to understand how brand value, awareness, engagement, and strategy will evolve in the Metaverse.?
Immersive netnography - an innovative research technique that can research phenomenological service experiences in the Metaverse.
1.1 Opportunities
1.2 Challenges
With abundant new opportunities for marketing in the Metaverse come various novel challenges.
Virtual Reality (VR) or Augmented Reality (AR) headsets are not as affordable and accessible as they should be. This applies to other accessories and may affect user participation and experience.
Socio-cultural issues due to uncertainty about consumer interactions and behaviour also matter.?
Marketers must engage users with various brand activities. For example, virtual events and competitions would be important engagement drivers.?
2. Use cases and customer insights
Enhanced tracking and monitoring will give firms:
Accelerated concept testing - metaverse applications will be a quantum leap in product evolution and concept development due to more realistic product presentation and user trials.?
Market research - by emulating and enhancing physical and online market research techniques, the Metaverse will facilitate both qualitative and quantitative research.?
Ethics - pressure to address privacy and security concerns will be even higer compared with traditional online environments.?
3. Data, promotions, and user security implications
Like AI, the Metaverse presents a unique opportunity for data collection through its tool-driven architecture.
In the Metaverse, consumers can engage with many tools that can be co-created using real-time data.
Hence, as an engaging and immersive environment, the Metaverse allows marketers to increase consumer retention through consumer profiling.
Marketers can design unique promotions that augment their social media, bricks-and-mortar, and e-tail platforms.
Cybersecurity, quality control, and R&D, so that AI and AR designs do not compromise consumer safety and security, also matter.?
4. A sociological perspective
Scholars view the Metaverse as a new world of opportunities. It enables individuals to overcome the limitations of offline social activity and interactions.
It will provide individuals with a space to wear masks and diverge from societal expectations.?
The Metaverse will spur many identities and unregulated actions, creating new challenges for policymakers.
Ultimately, it will provide a space for individuals to express their dark sides without being sanctioned.
My comments: It is essential to understand whether it is better to market to the real human or the avatar's image.
5. Digital marketing strategy
Firms could use techniques like social network analysis (SNA), natural language programming (NLP), and deep learning to analyse qualitative data from metaverse platforms. With these, they can develop more relevant branding, customer, and stakeholder management strategies for digital targeting.
Data from the Metaverse can also generate customised digital advertisements. These can include banner ads, nonfungible tokens (NFTs), and 3D avatar-based marketing.
5.1 Challenges
Using the Metaverse for digital marketing would require new skills, attitudes, and considerations from marketers, including:
5.2 Research agenda
6. Consumer psychology and advertising
6.1 Advertising
Metaverse advertising is an emerging research area where some of the key topics include:
6.2 Consumer interactions and ad engagement in the Metaverse
There is a tight connection between the physical and virtual, where it is more accurate to conceptualise them as a continuum rather than separate spaces. Marketing activities need to be integrated and could have parallel and even transcended effects.?
Despite metaverse platforms’ novelty, the underlying psychological factors that make advertising effective are likely to remain the same. Yet, a reasonable question is: When there is a substantial difference between the psychological profile of the user in real life and that of their virtual avatar - do you target the real human or their digital representation?
7. Flow states
The Metaverse can seamlessly blend our digital and physical lives into a single immersive experience. The features of this metaverse foster deep involvement, a.k.a flow.?
Academic research should focus on explaining how and why flow influences users’ perceptions and attitudes. The effects on social, purchasing and loyalty behaviours should also be explored. Moreover, research could explore flow consciousness’s role in purchasing behaviour or user emotions.
Finally, the Metaverse should be seen as a touchpoint in the context of the entire consumer journey. This would enable designing virtual worlds that optimise the consumer experience and conversion.
My comments: Flow states could be beneficial in driving a seamless consumer journey but should be balanced against the risk of developing addictions. Ethical design is a must.
8. Creating value and enhancing wellbeing
Researchers argue that the purpose of the Metaverse, as any other business or technology, should ultimately be to ensure greater human wellbeing. Or, in other words, to lead to better satisfaction with life.??
One way to achieve this is by using it to solve major societal and marketing challenges such as healthcare, sustainability, tourism, and mitigate the impact of hedonic consumption.?
Another benefit could be enhanced inclusivity. For example, people can get better access to specialised medical personnel remotely and possibly via holograms. The same principle applies to high-quality remote education.?
Moderate but enjoyable hedonic consumption in the form of metaverse concerts, sporting events, and sightseeing can also generate value. This would address inclusivity while also reducing the need to travel and consequently improving sustainability.?
My comments: It is paramount to develop with responsibility and wellbeing in mind BUT also communicate it clearly to the public to alleviate safety concerns and drive adoption.
9. Sensory acceptance and consumer’s consciousness
9.1 Consumer consciousness
Despite growing acceptance of virtual goods and experiences, from a psychological point of view, it is unclear how consumers comprehend the ecosystem on a conscious levels. Specifically, it is yet to be determined how to best capture and lead users’ attention in a digital environment with various competing stimuli.?
9.2 Sensory inputs, consciousness, experience, and consumer decision-making
Essentially, the metaverse environment adds a layer of consciousness on top of the human one. The avatar itself is yet another layer. So, marketers need to consider or penetrate at least three levels of consciousness to reach the decision-making apparatus of the user.?
In light of this challenge, future research should focus on:
10. An agenda for building capabilities in Hospitality
Virtual immersive Hospitality (e.g. events, meetings, conferences) is the second most popular experience in the Metaverse. Hospitality is also a socio-cultural practice reflecting the exchange of social values such as kinship, friendship, and hospitableness. Consequently, the Metaverse will most likely transform all 4Ps of hospitality marketing.
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10.1 Product - beyond the human senses
Metaverse experiences generate social rather than only sensory immersion. For example, brands such as McDonald's envision spaces for meeting and hanging out, while The Wendyverse in Meta’s Horizon Worlds enables interactions transcending simply food tasting. Finally, Disney’s Star Wars: Galactic Starcruiser hotel blends narratives, story-telling, and role-play to offer a compelling and immersive experience.?
10.2 Price - beyond perishability
Perishability is a distinguishing feature of hospitality experiences and key to price setting. Since it is partially eliminated with the persistence of digital worlds and products, many questions arise:
10.3 Place - beyond location?
The Metaverse is not merely a sales/marketing channel for promotion but a place for building new experiences. So key considerations include:
10.4 Promotion – beyond persuasion and memorability
The focus is to make the experience tangible pre-purchase and memorable post-purchase to incite the initial transaction and repeat purchase. Merging physical and digital campaigns could potentially accomplish this. Additionally, AI, digital twins, and deep fake technologies could enable virtual influencers to promote hospitality experiences and provide customer support.
11. Tourism marketing opportunities
A combination of virtual, augmented, and mixed reality revolutionises tourism experiences offering artificial and highly immersive experiences. These technologies, combined with gamification, provide unprecedented opportunities for creative marketing and promotion of various real-world locations. Ultimately, the seamless integration of physical and virtual in MR can amplify tourism experiences in the real world. For example, imagine the superimposition of flying cars while strolling London’s Oxford Street casually or seeing Rome in digital flames if you want to recreate the historical moment.
On the demand/buyer side, research should explore the value and importance of immersive experiences in the pre-purchase stage. Social contact and interactivity research could explore how users can seamlessly transform and teleport to and from physical and virtual worlds.
The supply/seller side should focus on AR and VR interactive technologies development alongside connectivity and interoperability improvements to deliver the ultimate user experience. Additionally, the Metaverse can augment, pun intended, the image of certain tourist destinations and form an integral part of the consumer journey.
12. AR & VR to Neuro-Enhanced reality (NeR) shaping the consumer journey
Neuro-Enhanced reality (NeR) uses neurostimulation to activate brain regions directly, thus bypassing the intermediate stages of sensory perceptions. For example, a computer-brain interface integrated into a VR headset can re-create the smell or taste of real bread by directly stimulating the correct brain areas. Potentially, such approaches can be very effective in driving consumer behaviour, but they also raise important ethical questions to be addressed in future research.
Such augmentation of virtual experiences to resemble real ones more closely is called falsity. It can nudge consumers along the journey by filling in missing information, such as the ocean aroma of a tropical holiday destination. Again, ethical questions arise. Consequently, the future research agenda could address the following:
13. Metaverse branding
The Metaverse offers unique opportunities for 3D and virtual marketing communication, which, however, may be more awareness- and education- rather than sales-focused. Fortunately, the specific 3D software components can enrich the interaction and the message quality, thus enhancing the communication value of marketing activities. ?
Most brands operate a purely physical or a physical-digital mix of offerings, with only a handful being purely digital. Consequently, they must weigh the benefits of Metaverse presence against the cost of hardware replacement and investment in developing virtual spaces and experiences. The relevance of the Metaverse for targeted audiences should also be considered. Moreover, even if novel and interesting for some, not everyone will be seeking Metaverse-based brand experiences. Therefore, the Metaverse should be seen just as an emerging context for branding and not hyped out of proportion. Finally, any research and insights emerging in such a rapidly evolving area should be seen as preliminary and temporary before being replaced by newer knowledge.
14. Services marketing and management advancements
The Metaverse is the latest chapter in the service revolution with the potential to transform the service sector, simultaneously elevating customer experience, service quality, and productivity.
Sectors such as healthcare and education didn’t see the productivity improvements characteristic of manufacturing thanks to technologies. However, the Metaverse can help them catch up for two main reasons:
14.1 Intelligent automation and scalability of services in the Metaverse
The Metaverse will enable automation and AI-supported self-service. Additionally, once services are scalable, and most of the cost is development-related, incremental expenditure is small. As a result, service markets are likely to become less fragmented and more concentrated.
Even physical processes like hairdressing can be transformed – imagine a combination of MR and AI analysing your hair and designing an array of options for you to choose from before a hair-cutting robot executes your election.
14.2 The Metaverse offers exciting service innovation opportunities
Virtual experiences mirroring real-time live events could transform how we watch and participate in sporting events and concerts. Beyond entertainment, real-time virtual time travel can empower immersive educational experiences, such as a French language student visiting a virtual café in Paris to practice with native speakers.
Augmented reality AR can be used in many improved or entirely new services. For example, rather than using a two-dimensional Google Maps, a metaverse-powered app can superimpose where to walk in smart glasses. Healthcare professionals can be guided in their examinations. In B2B services, such as equipment repair, superimposed tags, explanations and analyses will allow for better, faster and cheaper repairs, and deskilling jobs. Even self-service will be increasingly possible for many repairs.
AR can also improve or deliver new services. Some examples are the superimposition of the correct route directions from Google Maps or AR-assisted physical examinations with the help of smart glasses. In B2B, the superimposition of relevant visual information can accelerate repairs and deskill jobs by enhancing them.
14.3 Metaverse’s potential downsides for service users
The concerns related to dehumanisation, social isolation, loss of autonomy and dignity, social engineering, and addiction should be addressed through a strong emphasis on digital corporate responsibility.
My comments: Consumers are becoming increasingly aware of and unhappy with excessive concentration. Some of the biggest Metaverse supporters come from the decentralised Web3 world. Therefore, the benefits of improved functionality must be balanced against the mentioned downsides and the risk of developing monopolies.
Marketing framework and value creation in the Metaverse
Jointly, the presented insights can be summarised into a Metaverse marketing framework (Fig. 1) based on a sociometric configuration depending on the alignment of the following:
Consequently, this alignment will bring value across five pillars:
1.????Economic – VC and private funding, more transactions, crypto adoption, monetisation of digital products
2.????Social – reduced loneliness and isolation, socially responsible campaigns, inclusivity, sustainability
3.????Epistemic – efficient knowledge dissemination, immersive and innovative content delivery
4.????Platform – improved consumer interaction, personalised customer support, digital product value co-creation
5.????Brand – increased equity, higher revenue potential, altered and/or expanded brand meaning?
My comments: Evidently, the goal or desired outcome of effective and responsible Metaverse Marketing is balanced value creation across the entire stakeholder network.
Future research
Each scientist who shared perspectives throughout the work presents vital questions and topics as we advance:
Marketing theory: opportunities and challenges
Use cases and customer insights
Data, promotions, and user security implications
A sociological perspective
Advertising and consumer psychology
Flow states
Creating value and enhancing wellbeing
Sensory acceptance and consumer consciousness
An agenda for building capabilities in Hospitality
Tourism marketing opportunities
AR & VR to Neuro-Enhanced reality (NeR) shaping the consumer journey
Metaverse branding
Service marketing and management advancements
Conclusion
The potential marketing implications of widespread Metaverse adoption are profound. Specifically, there will be theoretical and practical advancements with sociological and digital marketing implications. Advertising and consumer psychology will also be transformed. In addition, there’s potential for generating flow states and creating value for all users by capturing and leading consumer consciousness through sensory stimuli. Sectors such as Hospitality and tourism will also be affected significantly. AR, VR, and NeR will also transform the consumer journey and branding. Finally, the Metaverse has strong potential to enhance or even enable new service marketing solutions.
Sources:
Y. K. Dwivedi et al., ‘Metaverse marketing: How the metaverse will shape the future of consumer research and practice’, Psychology and Marketing, p. mar.21767, Dec. 2022, doi: 10.1002/mar.21767.
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1 年What is Meta Marketing? What is Meta Universe? I like to know how it is different from what we are having now. We are evolving, technology evolves along the way. I think things merge rather than appear as standalone. Hence my question Thank you for the article