Mastering Java Design Patterns - Day 5: Prototype Pattern
Emmanuel Hadjistratis (he/him)
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Hello, everyone! As we wrap up the first week of our series on Java Design Patterns, today we'll explore the Prototype Pattern. So far, we've covered the Singleton, Factory Method, Abstract Factory, and Builder Patterns. Let's dive into how the Prototype Pattern can be a powerful tool in your design toolkit.
What is the Prototype Pattern?
The Prototype Pattern is used to create a new object by copying an existing object, known as the prototype. This pattern is especially useful when creating an instance of a class is expensive or complex.
Why Use the Prototype Pattern?
How to Implement the Prototype Pattern in Java
Here's a basic example of the Prototype Pattern:
import java.util.HashMap;
import java.util.Map;
// Prototype interface
interface Prototype {
Prototype clone();
}
// Concrete Prototype
class Circle implements Prototype {
private int radius;
public Circle(int radius) {
this.radius = radius;
}
@Override
public Circle clone() {
return new Circle(this.radius);
}
@Override
public String toString() {
return "Circle with radius " + radius;
}
}
// Client class
public class PrototypePatternDemo {
public static void main(String[] args) {
Map<String, Prototype> prototypes = new HashMap<>();
prototypes.put("bigCircle", new Circle(10));
prototypes.put("smallCircle", new Circle(5));
// Clone objects
Circle bigCircleClone = (Circle) prototypes.get("bigCircle").clone();
Circle smallCircleClone = (Circle) prototypes.get("smallCircle").clone();
System.out.println(bigCircleClone);
System.out.println(smallCircleClone);
}
}
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Discussion:
Have you utilized the Prototype Pattern to clone objects in your applications? What were the specific use cases where it helped simplify your code or improve performance? Share your thoughts and experiences in the comments below!
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Looking forward to your insights!
Stay tuned for next week's topic: Structural Design Patterns starting with the Adapter Pattern on Monday!
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