Mastering Java Design Patterns - Day 4: Builder Pattern
Emmanuel Hadjistratis (he/him)
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Hello again! We’ve been exploring Java Design Patterns together, and today we’ll focus on the Builder Pattern. So far, we’ve covered the Singleton, Factory Method, and Abstract Factory Patterns. Let’s dive into how the Builder Pattern can help us construct complex objects step by step.
What is the Builder Pattern?
The Builder Pattern separates the construction of a complex object from its representation, allowing the same construction process to create different representations. It's especially useful for creating objects with many optional parameters or complex configurations.
Why Use the Builder Pattern?
How to Implement the Builder Pattern in Java
Here's a simple example of the Builder Pattern:
// Product class with many parameters
public class House {
private int windows;
private int doors;
private String roof;
private boolean garage;
private boolean swimmingPool;
// Private constructor to restrict direct instantiation
private House(HouseBuilder builder) {
this.windows = builder.windows;
this.doors = builder.doors;
this.roof = builder.roof;
this.garage = builder.garage;
this.swimmingPool = builder.swimmingPool;
}
// Builder Class
public static class HouseBuilder {
private int windows;
private int doors;
private String roof;
private boolean garage;
private boolean swimmingPool;
public HouseBuilder setWindows(int windows) {
this.windows = windows;
return this;
}
public HouseBuilder setDoors(int doors) {
this.doors = doors;
return this;
}
public HouseBuilder setRoof(String roof) {
this.roof = roof;
return this;
}
public HouseBuilder setGarage(boolean garage) {
this.garage = garage;
return this;
}
public HouseBuilder setSwimmingPool(boolean swimmingPool) {
this.swimmingPool = swimmingPool;
return this;
}
public House build() {
return new House(this);
}
}
@Override
public String toString() {
return "House{" +
"windows=" + windows +
", doors=" + doors +
", roof='" + roof + '\'' +
", garage=" + garage +
", swimmingPool=" + swimmingPool +
'}';
}
}
// Client code
public class BuilderPatternDemo {
public static void main(String[] args) {
House house = new House.HouseBuilder()
.setWindows(4)
.setDoors(2)
.setRoof("Gable Roof")
.setGarage(true)
.setSwimmingPool(false)
.build();
System.out.println(house);
}
}
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Discussion:
In what scenarios have you found the Builder Pattern most useful? Have you used it to manage complex object creation or to ensure immutability? Share your experiences and examples in the comments below!
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Looking forward to your insights!
Stay tuned for tomorrow's topic: Prototype Pattern.
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