MARVEL UNIVERSE ONLINE - The Premise
Michael Davenport
Network Analyst at Regional Cyber Center Europe (Creative Director - Marvel Universe Online Pitch Deck) #MarvelUniverseOnline
On Earth 619, the Civil War between those in support of and those against the Superhero Registration Act, have laid down their arms and a truce has been negotiated between Tony Stark (Iron Man) and Steve Rogers (Captain America).? There would be an all-volunteer force created that spanned all groups of superheroes. This force, known as “The Initiative” would work in conjunction with all the governments of the world and be headed by Iron Man, Captain America, Professor Grey, Dr. Strange, Black Bolt, Black Panther, Susan Richards, ?Namor, and Maria Hill as a SHIELD representative and liaison between the superhuman community and world governments.
The Initiatives first act was to establish training facilities, based on a hero’s origin type, to help guide them in the use of their abilities, coordination in forming groups, and combating all the threats that they may encounter .?
These facilities are as follows:
The Xavier Institute for Mutant Studies – Mutant
The Sanctum of Mystical Mastery – Magic
Avenger Academy - Technology
Camp Hammond Field Training Institute – Natural
The Four Freedoms Foundation – Science
Heroes who join one of the five institutes are granted access to a network of resources from all facilities as well as S.H.I.E.L.D. While performing hero work outside the Initiative is not prohibited, doing so outside the law may get you branded a vigilante.
?? Upon hearing of the formation of the Initiative and fearing a unified hero front, villain organizations and key players gathered to form their own version, The Cabal.? Like the Initiative, the Cabal would seek out new super powered beings twist their perceptions and turn them to a life of crime whose profits would funnel up to the founding members, Dr. Doom, The Mandarin, Mr. Sinister, Baron Zemo, the High Evolutionary, Magneto, MODOK, Kang, and Taskmaster acting as the head of training and representative of the Cabal to all the other gangs and organizations set to profit from their involvement.?
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The Cabal too established special facilities across the globe to funnel resources to create an endless stream of super villains of all types, but like the Initiative, separated into four facilities:
The Latverian Metahuman Academy – Technology, Magic
New Genosha School for Mutant Excellence – Mutant
The Hydra Advanced Combat Institute – Natural
A.I.M. The Beehive - Science?
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? In this world, players start off neither as heroes or villains until they chose an affiliation, either through one of the institutes, or through their actions in the open world.? If you stop a mugging, your affinity will lean toward hero, but rob a bank and you lean toward villainy. Throughout your career, your affinity can change as is oft to happen in actual comics, but redemption or a fall from grace has a cost.? In the case of an MMO, the cost is a level decrease, the notion being, you may have been a good hero, but you still have something to learn about being a villain and vice-versa. Players who chose a particular training facility will have the ability to call upon known Marvel characters affiliated with each facility at a cost of influence (in-game currency) depending on how prestigious the character. If you decide to go freelance, you can call upon unaffiliated characters through contacts or unlocking them through team-up missions.
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