The Main Categories of Design Patterns in Software Development
Font: https://scientificprogrammer.net/2020/01/30/an-easy-way-to-learn-design-patterns-in-software-development/

The Main Categories of Design Patterns in Software Development

Introduction

Design patterns are well-established solutions to common software design challenges. By understanding and applying them effectively, developers can write cleaner, more maintainable, and scalable code. These patterns help streamline development, reduce redundancy, and improve code organization.

In this article, we’ll explore the three main categories of design patterns: Creational, Structural, and Behavioral.

1. Creational Patterns

Creational patterns focus on how objects are created, ensuring flexibility and reusability in the instantiation process.

Common Examples:

  • Singleton: Ensures a class has a single instance and provides a global access point.
  • Factory Method: Defines a method for creating objects but lets subclasses decide which type to instantiate.
  • Abstract Factory: Provides an interface for creating related objects without specifying their exact classes.
  • Builder: Simplifies the creation of complex objects by separating construction from representation.
  • Prototype: Creates new objects by copying existing ones, reducing the cost of instantiation.

2. Structural Patterns

Structural patterns focus on organizing classes and objects to form larger structures efficiently.

Common Examples:

  • Adapter: Enables interoperability between incompatible interfaces.
  • Bridge: Decouples abstraction from implementation, allowing independent variations.
  • Composite: Structures objects into tree hierarchies to represent part-whole relationships.
  • Decorator: Dynamically extends an object’s functionality without modifying its core structure.
  • Facade: Simplifies complex systems by providing a unified interface.
  • Flyweight: Reduces memory consumption by sharing common object states.
  • Proxy: Acts as a substitute or intermediary to control access to an object.

3. Behavioral Patterns

Behavioral patterns define how objects interact, ensuring effective communication and responsibility distribution.

Common Examples:

  • Chain of Responsibility: Passes a request through a chain of handlers until one processes it.
  • Command: Encapsulates a request as an object, allowing actions like undo/redo.
  • Interpreter: Defines a language grammar and its interpretation rules.
  • Iterator: Provides a standardized way to traverse elements in a collection.
  • Mediator: Reduces dependencies between objects by centralizing communication.
  • Memento: Captures an object’s state to allow restoration without breaking encapsulation.
  • Observer: Establishes a subscription model where dependents update automatically when state changes.
  • State: Allows objects to alter their behavior when their internal state changes.
  • Strategy: Encapsulates different algorithms so they can be swapped dynamically.
  • Template Method: Defines the skeleton of an algorithm, allowing subclasses to customize steps.
  • Visitor: Facilitates adding new operations to existing object structures without modifying them.

Conclusion

Design patterns provide a solid foundation for writing maintainable and scalable software. By recognizing and applying the right patterns, developers can solve recurring problems more effectively and create systems that are easier to extend and modify.

Do you have a favorite design pattern? Share your thoughts and experiences in the comments!

Great content!

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Andrew Moody

Founder | Software Developer | Helping people to realise their ideas

1 周

Great breakdown of design patterns! Early in my career, I didn’t fully appreciate their value, but as projects grew, I saw how much cleaner and more scalable well-structured code can be. I use the Factory Pattern a lot—it’s great for keeping object creation flexible and avoiding tight coupling. Strategy and Decorator have also been lifesavers for keeping code maintainable and adaptable. And the Observer pattern? Perfect for event-driven systems! Curious—what’s the most underrated pattern in your opinion?

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Marcio Gabriel Mengali

Senior Software Engineer | Backend Developer | Nodejs | Nestjs | Typescript | AWS | CI/CD | Kubernetes

1 周

Nice content

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Iryna Baryshnaya

?? Elevate Corporate Services ?? | 'Innovation Meets Efficiency'

2 周

Choosing the right one can make a huge difference in architecture and performance.?

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Fabricio Dorneles

Senior Front-end Developer | React - NextJS - Typescript - NodeJS - AWS

2 周

Great Insights! Thanks for the content!

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