Letting Apex Legends players go guns akimbo was harder than you might think
In today's edition, we have a feature on Apex Legends' akimbo system, a deep dive on Bloodless' art style, and a call for submissions for our upcoming photography games week. We also have news aplenty featuring the likes of Microsoft, Backyard Sports, and more.
Fancy first-person animations can create a surprising degree of tech debt.
The latest season of Respawn Entertainment's battle royale game Apex Legends introduces a beloved shooting style made iconic in the 1980s and '90s by filmmaker John Woo: dual-wielding pistols. Ever since Chow Yun Fat slid down that banister in Hard Boiled, game developers have tried over and over again to capture that particular mix of style and action—but in a medium that has all kinds of shooting genres (top-down, first-person, third-person, etc), it's a surprisingly tricky mechanic to get right.
Developing a minimalist look meant maximizing the use of internal tools, particularly for lighting and water effects.
Join us for a discussion on the modes and mechanics that define an emerging genre.
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The 2017 sci-fi shooter's film adaptation is being headed up by Wes Ball, director of Sony's upcoming Zelda movie.
Subscribers who want consistent day-one access to Xbox's first-party lineup will need to trade up or wait for the games to join the Standard tier.
The fondly remembered sports franchise will return to games (and other media) soon.