Lets learn Quaternion which is vector4 representing a unit for angle and a normalized axis. The ?angle? is specified in radians.Quaternion for orient

Lets learn Quaternion which is vector4 representing a unit for angle and a normalized axis. The ?angle? is specified in radians.Quaternion for orient

float angle=(rand(@ptnum)-.5);

vector axis=set(angle*.82,angle*1.14,angle*-1.3);

@orient=quaternion((angle*360+@ptnum)+@Time,axis)

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