Lets go from Carbon Aware to Carbon Saving - Reducing carbon emissions for game delivery by 10% with ROCKITPLAY
微软 just announced that Xbox will become the first carbon aware gaming console by optimizing updates and downloads to run at a time when the console can use the most renewable energy. What a great achievement - kudos! But how about making an even bigger impact, by stopping the delivery of unnecessary data in the first place. We developed a Microsoft Certified, block-level storage technology, that dramatically reduces the data required to play locally and reduces patch sizes by up to 50%! A recent study by goetzpartners found that about one third of game content remains unplayed. ROCKITPLAY FastStart identifies and subtracts redundant data in patches and intelligently employs machine learning to deliver games in streaming-like stages so gamers only download what they play. It is time to level-up your infrastructure and stop wasting energy, costs and carbon emissions. We believe that this technology is able to reduce carbon emissions by 10% for game delivery.?
ROCKITPLAY radically reduces Internet traffic and carbon emissions by
The solution runs on existing infrastructure and does not require game code changes or developers support. It provides full native play without compromising latency, resolution or data caps. To learn more, just reach out here on LinkedIn, or meet us at D.I.C.E in February, or at GDC in March.
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