Lessons Learned, Lesson 1. Stop Focusing on the Limitations
CyberNews, 1995

Lessons Learned, Lesson 1. Stop Focusing on the Limitations

Next week, I'm moderating a great panel at SXSW with Jacki MorieLinda Jacobson and Chris Stapleton, talking about some of the key learnings from the first boom of VR back in the 90's. I thought I'd kick off that conversation here and get things started with one of my pet peeves.

I believe that one of the biggest challenges we face today with VR/AR is that people in the industry like to focus on the limitations, not the opportunities. Now, to be fair, we do that with lots of things, but in the case of VR, we're setting the story that will either help or hinder us in the future. I'm not suggesting that we hype things that can't be done, that's hurt VR in the past too. Just that we need to lead with the positive. Even Cirque du Soleil generally regards limitations as means to find their best creative solution (see link below for their book that discusses that issue.)

Yet, as I talk to people in the VR space today or attend VR events, I hear lots of discussions about the limitations of the technology. How people get motion sickness, how the headmounts aren't good enough or the computers are too slow to do the really creative things we want to do. Lots of talk about how when the tech gets to where it should be, we'll see really cool experiences being developed then.

Here are my thoughts:

  • Let's stop making excuses about the tech. It is what it is and it will certainly get better as time goes on. It always does. But, if we keep saying that we can't make great content until the tech gets better, we're just pushing off the opportunity to engage. Think about what content you want to create and then shape it based on the tech that's available. Be creative in terms of how you deliver it.
  • Let's focus on making great content. Above anything else, that will drive need and adoption. As you can see by the Dactyl Nightmare image, we didn't have great visuals back then. But people enjoyed the game, especially since it involved other players. It was easy to understand and it was fun. It helped people to see the possibilities.
  • In all of the years that I have given demos of VR, I've never had anyone get sick. And that includes 18 months on the road for Cutty Sark and an installation at Pleasure Island at WDW in Orlando. Yes, a small percentage of the audience will get motion sickness. And badly done content will certainly have an impact on how people feel when they're in the experience. But as a whole, I've never experienced it as the problem I've heard people talk about. So, stop talking about it.
  • Bring in the other senses. I really loved what what they did with The Walk (see link below), adding some wind and making you walk on the wire. The more senses you can bring into the experience, the more real it becomes. Jackie is working on smell, talk to her about what she's doing and how the sense of smell creates a whole new layer to the experience.

One big thought that I have is this. While it's great to start with people who have a film background, we need to get outside that industry. For example, people who have come from the theme park industry have extensive experience in engaging the whole guest. The big arcade experience back then were the Virtual World Entertainment centers. While you went into a pod to play the actual game, they created full stories around their experience, before, during and after you played. Just bringing people into a space with lots of VR systems won't cut it in the very near future. Bring in set designers and folks from themed entertainment and see how they would change your experience. The key is being open to all of the skills out there needed to create great experiences. Again, it's not about the limitations, it's about possibilities.

Read the original post

More about the panel at SXSW?

Gordon Hackett

Senior Solutions Architect

8 年

I remember CSX show, we did some great things together, thanks for post

要查看或添加评论,请登录

David Polinchock的更多文章

  • But Do We Really Want In Car Ads?

    But Do We Really Want In Car Ads?

    Traditionally, having advertising was a way to offset the cost of something. So for me growing up in the 70's…

    1 条评论
  • Would a 3rd Grader be Excited about Your Story?

    Would a 3rd Grader be Excited about Your Story?

    Over the years, I have done a number of storytelling workshops and exercises, helping brands understand the importance…

    6 条评论
  • Black Friday 2024

    Black Friday 2024

    I always love to go shopping and even love to go to the mall just to people watch and hang out. I especially love to go…

  • Netflix House Will Let You Experience Your Favorite Shows, Movies in Real Life

    Netflix House Will Let You Experience Your Favorite Shows, Movies in Real Life

    As many of you know, I got my start in this journey of my life doing #VR back in the early 90's. I called what we did…

    4 条评论
  • In-Cinema Drives Attention

    In-Cinema Drives Attention

    In-cinema advertising continues to see good growth and creates opportunities to engage audiences. A recent study by…

  • Is Efficiency Hurting Starbucks

    Is Efficiency Hurting Starbucks

    A few days ago, Starbucks had a pretty big earning miss, prompting lots of discussion about what went wrong and how to…

  • ARTSFEST ’85 SHOWS OFF MELTING POT AROUND US

    ARTSFEST ’85 SHOWS OFF MELTING POT AROUND US

    39 years ago, we wrapped up the very first Orlando International Artsfest 85! It was something I worked very hard to…

  • Making Physical Retail Relevant

    Making Physical Retail Relevant

    As we become more digital, our physical environments becomes even more important, for both employees and customers…

  • Third Places: Putting People and Experience First

    Third Places: Putting People and Experience First

    Since the onset of the Covid-19 pandemic, our interaction with the physical world has undergone a profound…

    3 条评论
  • A Tale of Two Theaters

    A Tale of Two Theaters

    We have just returned from a 10 day cruise to Alaska (amazing, BTW) and since it was hot, muggy and rainy this weekend,…

社区洞察

其他会员也浏览了