Less is More in App Design
A supermarket ran an experiment. It offered a variety of jams for shoppers to try: six different types on the first day then 24 on the second. On the first day, with the smaller selection, 30% of customers tried then bought some jam. On the second day, with the bigger selection, only 2% of customers tried then went on to buy. Counterintuitively, when there was a larger selection, sales dropped significantly. This is an illustration of the?paradox of choice. Greater choice seems alluring, but often leads to lower take up. Hence, the expression?less is more.
More is difficult
The fact that some choice is good doesn’t necessarily mean that more choice is better. -?Barry Schwartz
Intuitively, it feels like greater choice should be a good thing. The more options we take into consideration, the better our final decision. Greater choice will make us happier. However, the opposite is often true. More options causes us to raise expectations and worry that we will make the wrong decision. Abundance of choice causes stress and indecision. I would love to understand and use?AI?based tools, but I feel overwhelmed by the constant stream of updates on the topic.
Paradox of choice?in apps
If you think good design is expensive, you should look at the cost of bad design. -?Ralf Speth
The?paradox of choice?needs addressing in app design. If users are presented with multiple features or options, it can be difficult to know where to start or what to do. This can lead to frustration, abandonment and an overall negative experience.
App designers can avoid the?paradox of choice?by applying the following principles:
Applying design principles
Simplicity is not the absence of clutter, that's a consequence of simplicity. Simplicity is somehow essentially describing the purpose and place of an object and product. The absence of clutter is just a clutter-free product. That's not simple. -?Jony Ive
I am designing a free to play mobile game called?Scarper?(Tetris?meets?Candy Crush). I aim to develop an intuitive and fun app.?Scarper?will have a minimalist design, applying?Simplicity in 8 Steps. I’m avoiding the?paradox of choice?by:
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I launched an earlier version of?Scarper?(called?Conxy) and got very useful feedback from an enthusiastic group of players. This informs my design decisions.
Other resources
The Elements of Choice?book by?Eric Johnson
Help Users Do Things?post by?Phil Martin
When to Stop Searching and Choose?post by?Phil Martin
Appropriately, when writing this post I faced the?paradox of choice. I could have written about more design principles, but settled on five.
Have fun.
Phil…