Learning to Rank with Genetic Programming
Yeshwanth Nagaraj
Democratizing Math and Core AI // Levelling playfield for the future
Learning to Rank with Genetic Programming (GP) is a relatively novel approach that applies the principles of genetic programming to the problem of ranking. Genetic programming is a type of evolutionary algorithm that evolves computer programs to perform a specific task. In the context of Learning to Rank, the "programs" are ranking functions that are evolved to optimize a particular ranking metric, such as NDCG (Normalized Discounted Cumulative Gain) or MAP (Mean Average Precision).
How It Works:
Advantages:
Disadvantages:
Learning to Rank with Genetic Programming is particularly useful when you have a complex ranking problem and you're not sure which features or forms of ranking functions will perform best. It's a more exploratory approach that can yield innovative solutions but at the cost of higher computational resources.
A real-world analogy for Learning to Rank with Genetic Programming could be a cooking competition show like "MasterChef."
Components in the Analogy:
领英推荐
Advantages:
Disadvantages:
In this analogy, the cooking competition serves as a dynamic, iterative process where recipes evolve over time, aiming to create the best dish possible, much like how ranking functions evolve in Learning to Rank with Genetic Programming.
Below is a simplified Python code example that demonstrates the concept of Learning to Rank with Genetic Programming (GP). The example uses the deap library for the genetic programming part and assumes a toy dataset with features and relevance scores.
from deap import base, creator, gp, tools, algorithms
import random
import numpy as np
# Toy dataset: features and relevance scores for 5 documents
features = np.array([[0.2, 0.8], [0.4, 0.6], [0.5, 0.5], [0.6, 0.4], [0.8, 0.2]])
relevance_scores = np.array([1, 2, 3, 2, 1])
# Define the evaluation function (fitness function)
def evaluate(individual, features, relevance_scores):
func = toolbox.compile(expr=individual)
predicted_scores = np.array([func(*feat) for feat in features])
return np.corrcoef(predicted_scores, relevance_scores)[0, 1],
# Define the genetic programming operators
pset = gp.PrimitiveSet("MAIN", arity=2)
pset.addPrimitive(np.add, 2)
pset.addPrimitive(np.subtract, 2)
pset.addPrimitive(np.multiply, 2)
# Create the classes for the optimization problem
creator.create("FitnessMax", base.Fitness, weights=(1.0,))
creator.create("Individual", gp.PrimitiveTree, fitness=creator.FitnessMax)
toolbox = base.Toolbox()
toolbox.register("expr", gp.genHalfAndHalf, pset=pset, min_=1, max_=2)
toolbox.register("individual", tools.initIterate, creator.Individual, toolbox.expr)
toolbox.register("population", tools.initRepeat, list, toolbox.individual)
toolbox.register("compile", gp.compile, pset=pset)
toolbox.register("evaluate", evaluate, features=features, relevance_scores=relevance_scores)
toolbox.register("select", tools.selTournament, tournsize=3)
toolbox.register("mate", gp.cxOnePoint)
toolbox.register("expr_mut", gp.genFull, min_=0, max_=2)
toolbox.register("mutate", gp.mutUniform, expr=toolbox.expr_mut, pset=pset)
# Create population and run the evolution
population = toolbox.population(n=20)
algorithms.eaSimple(population, toolbox, cxpb=0.5, mutpb=0.2, ngen=10, stats=None, halloffame=None, verbose=True)
# Get the best individual
best_ind = tools.selBest(population, k=1)[0]
best_func = toolbox.compile(expr=best_ind)
print(f"Best individual: {best_ind}, Fitness: {best_ind.fitness.values[0]}")
In this example:
This is a very simplified example and doesn't capture the full complexity of a real-world Learning to Rank problem, but it should give you an idea of how to use Genetic Programming for this task