The Last of Us Part II's new roguelike mode let its combat designers go wild
IMAGE VIA NAUGHTY DOG/SONY.

The Last of Us Part II's new roguelike mode let its combat designers go wild

Welcome to Tuesday, and a fresh slate of Game Developer headlines. Today we have a feature on The Last of Us Part II's new roguelike mode, plus plenty of news from the likes of Netflix, Ubisoft and more.

The Last of Us Part II's new roguelike mode let its combat designers go wild

The Last of Us Part II Remastered's game mode No Return let Naughty Dog show off the true power of its combat and AI systems.

"It's going to take players who saw The Last of Us as having this one-dimensional combat and seeing there was this whole range of things you could have [played]," Gallant said. "And now we're giving you systems that will push you to do that."

Support studio PTW lays off 45 staff across global teams

With PTW's newest cuts, the game industry is at nearly 3,000 layoffs, and it's only halfway through January 2024.

Netflix is done with the interactive show format

There's no alternate path to avoid this ending.

Ubisoft reworks subscription service, hopes players will forget about ownership

The French publisher has some interesting ideas about what needs to happen for its subscription service to take flight.



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