Lasers and Lighthouses | State of Matterless #57

Lasers and Lighthouses | State of Matterless #57

Here at Matterless, game development meets the future of augmented reality. We explore the latest innovations in AR gaming and the endless possibilities it brings to the table… or floor.

Floored by?blasters?

You can sense the excitement on our team server every time we talk about the vertical slice of the game we are making, a smaller but feature complete racing-shooting game called Floorcraft: Blasters! The devs led by Andreas, and the art crew are in full synchronicity about this one — a smaller yet powerful showcase of most (but not all?:D) of our tech: instant calibration to jump into a shared AR session, fast and accurate SLAM usage for a seamless experience of hovercars zooming around and blasting at each other with big freaking lasers strapped onto their hoods, and an anime-inspired art style courtesy of our art director, Merlin.

The whole thing is just DRIPPING with juice; here are some variations of the laser sounds made by Dusko:

And Batu has been working on some VFX for some of the many power-ups we are creating for FC: Arena (in the first phase, we will have around seven power-ups… and that’s just the ones that are done already).

No alt text provided for this image
ZOOOM!

The Tech of Lighthouses

On the technical side, we’ve been exploring ways to add more flare to the experience of placing AR objects in space. After scanning a QR code (we call them lighthouses because they point the way) in the video above, you can see the following:

  1. A session of Floorcraft started
  2. The Floorcraft session jumps over to a Domain through a lighthouse
  3. Another phone starts the app asynchronously
  4. That phone joins the Domain and Session through the lighthouse
  5. Both devices see the same matterless objects precisely positioned in the same place

This will allow us to create sessions in AR that multiple participants can join by scanning a static QR code in a pre-set physical location. That means games in public spaces can be played with anyone with a compatible mobile device bringing their own set of matterless toys to the mix. Exciting times are ahead, people, and you’ve read it here first.?

I’ll show you one last thing today — the ability to place custom 2D assets onto the horizontal and vertical places recognized by the native visual SLAM algorithm made by Andy:

Don’t miss out on the latest updates and sneak peeks of our AR games! Follow us here on LinkedIn to be in the know.

- Damir, CCO

要查看或添加评论,请登录

Auki Labs - Matterless Studio的更多文章

社区洞察

其他会员也浏览了